Hello Executives.
Small but important patch being released today to fix a few exploits and niggling issues with the AI.
- Industrial AI now correctly generates 140 power instead of 120.
- AI now manages its power better especially Industrial.
- Added distance info for unknown system QT points.
- Fixed exploit moving Energen between crate and ship giving more Energen.
- Fixed an issue where a nuclear warhead would remain after the facility was destroyed.
- Fixed exploit building more than one super ship where cancelling a construction allowed the construction of another.
- Decimators and Monoliths now require 100 Tritanium and 50 Xeo gas.
- Cancelling a ship construction will now refund the Tritanium and Xeo gas as opposed to taking more.
- Fixed an issue where if the security station was destroyed it would close the game to new Executrons.
- You should now be able to see how many Executrons are on each time when you join.
- When joining a company as an Executron you can now see if its an AI ran company.
- Executrons should now be able to see the asteroid base on the galaxy map when first flying into a system.
Cheers,
Rob