Lots of new fixes tonight:
- The options menu can now be pinned to be always up, this is done from the options menu under gameplay.
- When an AI CEO dies, his ghost will no longer keep playing.
- The explosive pulse weapon now deals the correct damage of 10, and not 100 (extra zero sneaked in there)
- You can now shoot through the bunker dome shield
- Leg upgrade now affects first person view.
- You can no longer stack towers on top of other towers
- You can no longer build multiple power plants by holding down shift.
- Drone factories are now even more robust.
- The Drone returning resources system has been adjusted so that it is hopefully now robust.
- I have removed the wide laser beam for the time being until I have decided how to make it work properly.
- Asteroids no longer crash down the moment the game starts.
- Internal structures and artillery now cost the correct amount.
- The AI now rebuilds structures that it was planning on building in the first place if it's drone is destroyed.
- You can now only build 1 Gigantilator, there's a reason it has its own theme music.
- Current AI now take a bit longer to start sending troops your way.
Just wanted to say that the feedback has been amazing, thank you all so much for taking the time to test the game and to support the development of Executive Assault. Still more issues to sort out, but the list is a lot smaller since launch day.
Will be addressing weapon/armour damage soon, as well as adding multiple levels of AI difficulty including an easier one, not to mention a tutorial.
Cheers
Rob