Executive Assault

Executive Assault 0.87

Version
0.87
Version Date
June 11, 2015
Links

Patch Notes

Version 0.87 - Hackerbot and updates

Hello Executives,

This update will add the Hackerbot. Researched under SpecOps and constructed at the robot factory directly from the command interface, this cloaked unit can sneak past enemy units undetected and will eventually be able to cause havoc.

Armed with its Hackpad, it can currently hack open doors, forcefields and the base door. This can only be done from direct control mode.

If the Hackerbot gets too close to an enemy unit, there’s a chance it may be detected. Also if the Hackerbot is shot, it will loose its cloak permanently. You can only have 1 Hackerbot at a time.

I have also added to the Powerstation and the robot factory controls that you wouldn't want the enemy to touch.

In the Powerstation if the cooling is switched off, it will cause the reactor to go into meltdown. You will then have 2 minutes to run down to the controls and switch the cooling back on before the reactor explodes in a small thermonuclear explosion. This explosion will destroy the Powerstation and kill any units within its 500meter radius. Only the CEO can switch the cooling back on. (This feature is only available on human built Power stations)

The robot factory has a few controls too as mentioned in the last patch allowing you to manufacture troops for your team.

Both are slightly experimental in terms of gameplay so I would love your feedback.

I have also added weapon animations, so you actually look like you're firing a gun now.

As always there are optimizations to help improve gameplay and performance.

Enjoy!