Hello executives, two announcements today.
Firstly a lot of you have expressed an interest in listening to the music to Executive Assault, therefore I have made available for purchase the soundtrack for you to enjoy which can be found on the store page as DLC, all proceeds will go to the composer.
Second I have been reading your suggestions and comments and have come up with a few solutions that should help make the game more fun.
Gameplay alterations
- AI now responds to having its Iron extractor attacked.
- The option for meteors to drop Thorium and Calcite has now been added (default to on).
- All weapons except the Electron Gun now have their range limited to 500meters. This is just over half way across the map.
- CEO now has a new gun: the Disassembler, deals about 150 damage per shot.
- CEO glock is now more powerful.
- To stop people using corridors as indestructible walls I have introduced a corridor limit which goes up by 2 every time a building is constructed. I have also increased their Iron cost from 100 to 750. Finally they can now be destroyed using the Orbital Laser only.
- Large turrets now cost 800 iron
- Tank factory now takes 3 minutes to research
- Tank factory now costs 3500 iron.
- Pulse weapons have proper target prediction rather than tracking to help makes things more fair
- Pressing Shift+F12 now shows the ping in multiplayer games.
- Damage done by minigun and phased mass rifle has been decreased.
Fixes
- A random crash has now been fixed which was being caused by announcements.
- AI now rebuilds its Iron Extractors
- A second meteor no longer comes down soon after the first one.
- Chat window now fixed in the multiplayer game setup screen.
- Pressing Shift+F12 shows ping
- Can no longer drive vehicles into corridors.
- You can now direct connect to password protected games.
- Unit that come out of the portal over multiplayer no longer stutter.
- You can now rebuild the powerstation after it has exploded.
- Basic beam laser now does correct amount of damage.
A big thank you to everyone who has brought the game and have been patient while all these little niggly issues are fixed, means a lot to me that you have stuck with it while I continue to improve the game.
I will be looking at adding weapon info so that you know exactly how much damage everything does as well as improving the AI a bit more.
Cheers
Rob