This update addresses several review criticisms, adds a new 4-8 hour story mode, and a character redesign for all skins.
Here are the full patch notes:
Content:
- All missions have been reworked into a guided story set across Paradise Mall and the Chrono Station.
- Sandbox Mode no longer has missions—only Free Roam. Story Mode contains all missions.
- All missions have new music for consistency and to help maintain a cohesive feel. The previous music, from a royalty-free site, was used in other game trailers and didn’t fit the game’s theme, so custom music was created.
- Weapon and power unlocks have been integrated into Story Mode to make progression more intuitive and encourage trying different weapons and powers beyond the starter ones.
- Wave-fighting missions have been adjusted to be less repetitive.
- You now earn 3–4x more money per mission than before.
Performance:
- FPS should increase by 30–100% for all users. I went from 55 FPS to 90+ FPS on average.
- Steam Deck and similar handhelds should now be able to play the game at higher settings and maintain above 30 FPS consistently. Desktops should easily run above 60 FPS.
- Replaced FSR and DLSS with Unreal Engine TSR for better platform compatibility and to keep the engine up to date.
Gameplay:
- Flight has been reworked based on feedback, with new heroic animations and improved controls.
- Shooting should feel more consistent across all weapons, with better hit detection and more impactful damage.
- The menus now have better support for gamepads, specifically the Weapon and Power wheel, which should see significant improvements.
- Character controls on gamepad have been tightened and made more fluid, with features like tap-to-sprint (previously required holding), improved aiming, and more responsive button placement.
- Camera shakes have been remade across the board and adjusted to reduce nausea while increasing immersion.
- The camera now operates on a dolly system, similar to how movies are filmed, for a more realistic and smoother feel.
- Cape physics and other cloth physics have been added to the game.
Bug Fixes and QOL Changes:
- Slight reverb was added to the world.
- Added extra layers to the soundscapes in Paradise Mall.
- Reduced loading times by 3–6 seconds.
- Fixed an issue with shadows flickering on moving trees caused by overlapping leaves.
- Added music to the main menu for a better intro feel.
- Fixed an issue where scroll menus did not work with gamepads.
- Updated the gun-out animations to look more consistent.
- Fixed a bug with delivery missions where the item would clip through the ground or hover above it.
- Fixed a bug where quickly switching between weapons would cause the HUD to break.