This update focuses on balancing, controller support, and other quality of life improvements, Here are the patch notes:
Gameplay:
- Directional damage indicators now show from where you got hit.
- Melee will now lock onto the nearest target.
- Ai Enemies can no longer shoot as far giving you time to get away.
- Police helicopters should follow you now if you are wanted.
Controller:
- A new lock on aim assist feature has been added when you ADS(Left trigger).
- Controls have been slightly reworked to feel better. Be sure to check the controls HUD to see what changed.
- Using the gamepad in menus and UI should be more stable now.
- Look sensitivity has been improved for gamepad users.
- Sprinting is now a button hold not a toggle on gamepad.
Bug Fixes:
- Fixed an issue where returning to the chrono station would not trigger when you walk through the portal.
- Fixed an issue where grenades would explode on spawn hitting the player.
- Fixed an issue with rocks in specific parts of the level not spawning.
- Fixed an issue where medium settings were incorrectly applied as low settings. Be sure to apply your settings again if you were using anything under high settings.
UI:
- Made the cursor slightly larger and it should now scale properly with different screen resolutions.
Performance:
- Fixed an issue with stuttering from the level streaming loading in objects on hard drives and lower end devices when flying at top speed.
Thank you to everyone who has left feedback so far, hearing your suggestions and bug reports helps make the game better for everyone. if you left a review regarding controller issues please consider updating your review with this new update.