F1® Manager 2024

F1® Manager 2024 1.6

Version
1.6
Version Date
Aug. 29, 2024
Links

Patch Notes

Update 1.6 - Out Now

Hey folks,

Update 1.6 is out now. Please update your game for these changes to reflect.

Full Patch Notes



Mentality

  • Rebalanced impact and duration of events on Mentality
  • Fixed overall Mentality rating not always refreshing immediately after changes
  • Fixed Mentality causes being displayed inconsistently between profile and Mentality Hub
  • Fixed issue where 'Mentoring' showed as a Mentality factor when no affiliates were present
Drivers

  • Added new affiliate drivers to starting database (this will require starting a new save file)
    • Hamda al Qubaisi
    • Amna al Qubaisi
    • Emely de Heus
    • Tuukka Taponen
    • Corrected spelling of Franco Colapinto
    Car Development

    • Adjusted AI teams' starting expertise (this will require starting a new save file)
    • Adjusted AI teams' car starting ratings (this will require starting a new save file)
    • Improved balance of AI car development
    • Improved mechanical fault balance for powertrain parts in good condition
    • Fixed inaccurate ERS durability rating on Car Analysis screen
    • Fixed inconsistent display of powertrain percentages
    • Fixed development options being disabled when following email link
    Staff, Contracts & Hiring

    • Fixed Scouts or Engineers remaining unavailable to use after sponsorship engagement activity has expired
    • Fixed issue where affiliate signed in first season could not drive in FP1 in future season
    • Fixed issue where contract could not be renegotiated from staff profile screen after acknowledging contract email
    • Fixed contract length being displayed as one year longer than it should in emails
    • Fixed previous offer 'Bonus Threshold' being displayed incorrectly in counter offer
    • Fixed free agent contract showing 'empty' season contract state
    • Fixed hired driver for future seasons scouting information being listed as 'Expired'
    • Improved AI poaching logic
    • Improved AI affiliate hiring logic
    Sponsorship & Finance

    • Fixed newly created teams spending more money on initial startup than real teams (this will require starting a new save file)
    • Fixed engagement target payouts not being received in second season
    • Fixed some sponsor activities providing no engagement gains during first sponsor period of second season
    • Improved AI financial decision making
    • Fixed AI teams offering extreme salaries and starting bonuses
    • Improved accuracy of car development finances area in cost cap
    • Restyled icons on sponsor plan screen
    • Improved balance of sponsors' preferred activities
    • Fixed sponsor logos disappearing from UI when saving/loading on day of negotiation
    • Improved balance of factors contributing to Team Marketability
    • Fixed 'Balanced' sponsor package having Race Day icon and colouring during negotiation
    Create A Team

    • Fixed Create A Team decal options list missing icons in Livery Editor
    • Fixed team branding showroom lighting level darkening when re-entering
    • Improved ease of sponsor decal placement on driver gloves
    • Fixed delay to sponsor logos appearing on negotiations screens in Create A Team mode
    • Fixed created team garage appearing with Ferrari branding at Yas Marina
    • Fixed placement of drivers feet on livery podium
    Race Weekend

    • Reduced lap time delta between slowest and fastest cars in managed races
    • Fixed powertrain penalties being applied in Sprint Session when new powertrain is bought and fitted before Sprint Qualifying
    • Fixed tyre compound allocations at Albert Park and Hermanos Rodriguez
    • Improved balance of incidents at Jeddah
    • Improved balance of starting engine temperatures
    • Fixed car retirement replays showing no or incorrect car when selected
    • Adjusted DRS zone placements
    • Fixed empty grandstands at Jeddah
    • Added night-time icons in weekend overview menu
    • Fixed every pit stop on post-race report screen being highlighted as positive
    • Fixed Sprint Qualifying results being empty when loading save made on Sprint preparation screen
    • Fixed Driver Preparation goal progress and value in bar not matching
    • (NEW) Added ability to minimise driver panels during a race
    • (NEW) Added ability to hide UI entirely when paused within a race
    • Fixed pixelated shadows appearing at Zandvoort
    • Fixed floating steward at Yas Marina
    • Fixed misplace shadowing at Bahrain
    • Fixed overly dark lighting that could occur after loading mid-session save
    • Medical car now includes a doctor
    Audio and Team Comms

    • Fixed John Howard calling everyone 'Pierre'
    • Fixed incorrect reference to Oscar Piastri finishing 19th
    • Improved frequency balance of "(driver) has DRS" teams comms
    • Fixed incorrect voice lines when loading into Australian GP
    • Fixed onboard engine sounds breaking when saving game whilst in helicam
    • Fixed a couple of incorrect voice allocations for some engineers & drivers
    • Fixed a number of issues with incorrect driver names being used in certain conversations
    • Fixed a number of other team comms issues causing incorrect lines to trigger
    Race Replay

    • Adjusted difficulty ratings for Race Replays
    • Fixed driver podium positions displaying as "undefined"
    • Fixed Monaco Race Moment race duration
    • Fixed Race Replay loading incorrect constructor
    • Fixed drivers inheriting race suits from career save in Race Replay mode
    Stability

    • Fixed issue where cars could freeze on track
    • Fixed crash that could occur during processing
    • Fixed crash that could occur when advancing into second season
    • Fixed crash that could occur during a red flag
    • Fixed crash that could occur when selecting to watch a crash replay involving multiple cars and an affiliate driver
    • Fixed crash that could occur when backing out of sponsorship screen into finances screen
    • Fixed softlock that could occur when interacting with Steam Overlay during race cinematics
    Performance

    • Improved overall game processing speed
    Localisation

    • Added Traditional Chinese translated text