This new update introduces Golden cards, shop discounts, and some changes to the core systems.
Here are the patch notes for version 0.1.0 of the demo:
Golden Cards
- New Golden cards have been added to the shop!
- You might rarely find Golden cards in the shop during your runs. Every card has a Golden variant, which has a significantly stronger ability!
Shop Discounts
- You might find discounted cards in the shop.
- Discounted cards only cost 1 gold instead of the usual 2.
New Content
- Added 3 new minions, 4 new runes, and 1 new item.
- Removed the Scared minion. It has been replaced with the new Scared rune.
System Changes
- Coins are now carried over between rounds. Any unspent coins will be kept, and can be spent in the next shop.
- The minimum deck size has been changed from 12 → 14. If you have less than 14 cards, the remaining slots will be filled with Poop.
- After playing a hand, the remaining cards in your hand will be discarded instead of kept. You will draw a fresh hand of 7 cards at the start of every turn.
Balance Changes
- Enemy health has been increased at later rounds
- Kissing: Ability changed from giving +1/+1, +2/+2, +3/+3 → +1/+1, +3/+3, +5/+5
- Dog: Ability changed from giving +2/4/6 attack → +2/5/8 attack
- Joy: Ability changed from giving +2/4/8 attack → +2/5/8 attack
- Heart Eyes: Ability changed from giving +2/4/8 health → +2/5/8 health
- Juggler: Ability changed from giving +2/+2, +3/+3, +4/+4 → +1/+1, +3/+3, +5/+5
- Snowman: Changed from tier 3 → 2
- Snowman: Base stats changed from 1/10 → 1/7
- Horse Rider: Summoned Horse stats changed from 7/7, 14/14, 21/21 → 10/10, 20/20, 30/30
- Shark: Ability changed from gaining summoned stats+0/1/2 → 50/100/150% of the summoned stats
Infinite Combo Resolution
- A resolution for infinite combos has been implemented. It works as follows:
- After the enemy attacks, if the target ally’s health either stays the same or increases, then the enemy gains +1 attack. This attack bonus resets once the ally is destroyed.
Other
- The Deck List and Discard Pile UI’s have been improved. They should no longer lag when your deck contains many cards. They also now update in real-time during combat as you draw or discard cards.
- The Deck List and Discard Pile UI’s now have smoother scrolling when scrolling with your mouse wheel.
- End of battle popup animation speed now scales based on your current selected time scale
- Various battle animations have been sped up
- Fixed a bug where excess gold amount was not saved properly when exiting and continuing a run
If you have any feedback or suggestions, feel free to post them in the
Discord, or on the Steam forums.