This update introduces a new system called
Relics, an overhauled save system, visual changes, and more! Here are the changes:
Relics
- A new system has been added called Relics
- Starting on round 5, you can buy relics from the shop
- Relics provide powerful bonuses to your hands and your run
- Relics cost 4 gold each and you can hold up to 3 Relics at once
Visual Changes
- The background animation has been changed
- The transition animation has been changed
Better Saving System
- The save system has been overhauled and improved. It will now properly save your progress during battles and shops instead of only saving at the start of each.
- It also now properly preserves your deck order during battles, and the contents of the shop when you left.
Automatic Fast Forward
- When you are on 3x speed, the battle animations will automatically slowly ramp up in speed over time. This will not happen on 1x or 2x speed.
- This should reduce the time it takes for certain hands to play out.
System Changes
- The change in the previous patch where unspent coins were carried over has been reverted. You will now lose any unspent coins upon entering the next shop.
- You can now merge cards even if they are level 3. It will gain the stats from merging as usual.
Balance Changes
- Enemy health has been increased
- Bow (enemy ability): Removed from the game
- Baby Bottle (enemy ability): Sprite and name changed from Baby Bottle → Reverse
Items
- Ribbon: Tier changed from 3 → 2
- Bouquet: Tier changed from 2 → 3
- Cake: Sprite and name changed from Cake → Cake Slice
Cards
- Package: Base stats changed from 3/3 → 2/2
- Package: Ability changed from summoning a 1/1, 3/3, 5/5 → 3/3, 6/6, 9/9
- Tropical Fish: Summoned Fish’s stats changed from 2/2, 5/5, 8/8 → 2/2, 6/6, 10/10
- Tropical Fish (Golden): Changed from summoning two 4/4, 10/10, 16/16 Fish → four 2/2, 6/6, 10/10 Fish
- Wind Face: Summoned Cloud stats changed from 2/2, 5/5, 8/8 → 2/2, 6/6, 10/10
- Clown: Ability now only copies non-Golden abilities of allies, even if ally is Golden.
- Clown (Golden): Ability changed from copy ability of ally ahead and ally behind as level 1/2/3 → copy ability of ally ahead as if it were level 1/2/3 and golden
- Mechanic: Ability now only triggers non-Golden abilities of allies, even if ally is Golden.
- Mechanic (Golden): Ability changed from triggering all ally Activated abilities as if they were level 1/2/3, twice → trigger all ally Activated abilities as if they were level 1/2/3, and golden
- Doctor: Ability changed from Ally Hurt: Give them +0/+1, +1/+1, +2/+1 → Ally Ahead Hurt: Give them +1/2/3 health
Other
- Shark: Should now properly eat Ghosts spawned from Tombstone
- Fixed a bug where Clown copying Zombie ability was not working properly