Facehand

Facehand 0.3.0

Version
0.3.0
Version Date
Dec. 16, 2023
Links

Patch Notes

Stats Update (0.3.0)

It's been a while since the previous update! That's because I've been working on new stuff for the full release, so I hope you will look forward to it!

Anyways, I wanted to make another update for the demo to include some of the new stuff I've been working on recently. There's no new content in this update, but there's a ton of other changes! Read all about it below:

Note: Your settings will be reset to default with the new update. Sorry for any inconvenience.

Stats, Graphs, Run History


  • New, comprehensive stat tracking has been added!
  • View your stats by pressing the "Stats" button via the menu button in the top right
  • Contains general stats, various visualizations with bar graphs, and a run history where you can view your past runs!
  • NOTE: Your stats in the demo version will not be carried over to the full version

Collection


  • New collection menu has been added!
  • View the collection by pressing the "Collection" button via the menu button in the top right
  • Contains information about all cards, relics, runes, and items in the game
  • Also contains some stats about each card, like how often you buy each card

New UI


  • The menu to start a new run has been updated. You can now see details about the current run in progress in this menu.
  • The menu that appears at the end of a run has been completely overhauled!
  • It is much more comprehensive, showing more stats and graphs about your run
  • Added a new menu on the main menu where you can swap between 3 profiles. Each one stores its own stats, run history, etc.

General


  • Added error messages that appear when you perform certain invalid actions (like trying to buy a card when you have 0 coins)
  • Decklist window now shows 7 cards per row instead of 6
  • Added a new animation ramp up toggle in the settings
  • Added a new background warp toggle in the settings
  • The background effect has been adjusted
  • Added a slight wobbling animation to all cards
  • Camera now zooms out when summoning more than 5 units (up to a certain amount)

Gameplay



General

  • Max rounds has been increased to 25
  • Bosses now appear every 5 rounds instead of 4
  • Enemy health has been increased
  • Changed Start of Turn keyword into Hand Played
  • Changed wording of card abilities that deal damage to the enemy. This is now referred to as "Shooting"
  • Cost of relics has been decreased from 4 → 2
  • Relic shop no longer rerolls automatically between rounds. Instead, you gain 1 progress towards the reroll
  • Base stats of almost all cards has been adjusted
  • Combining two golden cards now gives +2/+2 and +2 xp

Cards

  • There were a ton of tweaks to card abilities. I can't list them all here, but give them a try!

Relics

  • School: Tier 1 → 2
  • School: Ability changed from giving +3 experience → +2 experience
  • Tornado: Tier 1 → 2
  • Slot Machine: Ability changed from increasing stats by 50% → 100%
  • Firecracker: Changed ability to: Ally Destroyed: Deal 1 damage to the enemy. Card Removed: Increase this relic’s damage by 100% [200%] of its attack
  • Candle: Ability now triggers golden abilities if the target is golden, even if Candle is not golden (this is also how Mechanic and Clown abilities work now too)
  • Baby Bottle: Removed
  • Satellite: Ability changed from giving 50% → 100%

Runes

  • Skull: Tier 3 → 4
  • Skull: Changed trigger condition from "Start of Turn" to "Activated"

Items

  • Carrot: Tier 4 → 3
  • Carrot: Effect changed from giving +3 health → +3 health and -1 attack

Bug Fixes

  • Fixed a bug where burned cards appeared above the decklist and discard pile panels during battle
  • Fixed a bug with scrolling on higher refresh rates

Thanks for reading / playing!!