It's been a while since the previous update! That's because I've been working on new stuff for the full release, so I hope you will look forward to it!
Anyways, I wanted to make another update for the demo to include some of the new stuff I've been working on recently. There's no new content in this update, but there's a ton of other changes! Read all about it below:
Note: Your settings will be reset to default with the new update. Sorry for any inconvenience.
Stats, Graphs, Run History
- New, comprehensive stat tracking has been added!
- View your stats by pressing the "Stats" button via the menu button in the top right
- Contains general stats, various visualizations with bar graphs, and a run history where you can view your past runs!
- NOTE: Your stats in the demo version will not be carried over to the full version
Collection
- New collection menu has been added!
- View the collection by pressing the "Collection" button via the menu button in the top right
- Contains information about all cards, relics, runes, and items in the game
- Also contains some stats about each card, like how often you buy each card
New UI
- The menu to start a new run has been updated. You can now see details about the current run in progress in this menu.
- The menu that appears at the end of a run has been completely overhauled!
- It is much more comprehensive, showing more stats and graphs about your run
- Added a new menu on the main menu where you can swap between 3 profiles. Each one stores its own stats, run history, etc.
General
- Added error messages that appear when you perform certain invalid actions (like trying to buy a card when you have 0 coins)
- Decklist window now shows 7 cards per row instead of 6
- Added a new animation ramp up toggle in the settings
- Added a new background warp toggle in the settings
- The background effect has been adjusted
- Added a slight wobbling animation to all cards
- Camera now zooms out when summoning more than 5 units (up to a certain amount)
Gameplay
General
- Max rounds has been increased to 25
- Bosses now appear every 5 rounds instead of 4
- Enemy health has been increased
- Changed Start of Turn keyword into Hand Played
- Changed wording of card abilities that deal damage to the enemy. This is now referred to as "Shooting"
- Cost of relics has been decreased from 4 → 2
- Relic shop no longer rerolls automatically between rounds. Instead, you gain 1 progress towards the reroll
- Base stats of almost all cards has been adjusted
- Combining two golden cards now gives +2/+2 and +2 xp
Cards
- There were a ton of tweaks to card abilities. I can't list them all here, but give them a try!
Relics
- School: Tier 1 → 2
- School: Ability changed from giving +3 experience → +2 experience
- Tornado: Tier 1 → 2
- Slot Machine: Ability changed from increasing stats by 50% → 100%
- Firecracker: Changed ability to: Ally Destroyed: Deal 1 damage to the enemy. Card Removed: Increase this relic’s damage by 100% [200%] of its attack
- Candle: Ability now triggers golden abilities if the target is golden, even if Candle is not golden (this is also how Mechanic and Clown abilities work now too)
- Baby Bottle: Removed
- Satellite: Ability changed from giving 50% → 100%
Runes
- Skull: Tier 3 → 4
- Skull: Changed trigger condition from "Start of Turn" to "Activated"
Items
- Carrot: Tier 4 → 3
- Carrot: Effect changed from giving +3 health → +3 health and -1 attack
Bug Fixes
- Fixed a bug where burned cards appeared above the decklist and discard pile panels during battle
- Fixed a bug with scrolling on higher refresh rates
Thanks for reading / playing!!