Thanks to everyone for playing the game so far. This update brings some balance adjustments to certain cards, as well as some QoL improvements. Here is the full changelog:
Balancing:
- Enemy scaling past round 25 has been increased significantly
- Dog: Ability’s attack buff changed from 3*level → 4*level
- Monocle: Ability changed from giving experience to ally behind → random ally
- Teacher: Ability changed from Activated: Give xp to all allies → Hand Played: Give xp to all allies ahead
General Improvements:
- Round header now displays total number of rounds needed for a win (25 rounds)
- Added a confirmation popup if you try to leave the shop when you haven’t spend all your coins
- You can now hover over the emojis in the Daily menu to see what each one does
- You can also hover over the emojis in the Continue Run UI
- A new button has been added to the shop during daily runs to see what cards are available in the daily
- Added a new achievement for dealing 1e9 damage in one hand
- Heat value now displays with comma separators and scientific notation
Bug Fixes
- School relic now correctly gives +3 experience
- Fixed issue where a cards' unlock conditions were not triggering (Remove 20 cards)
- Fixed a cards' unlock condition description being incorrect (Trigger 100 buffs in one turn → Level a Sick up to Level 4)
- Fixed bug where Bronze Medal relic triggered on the 2nd to last hand rather than on the last hand
- Fixed incorrect Beach relic description
- Fixed bug where new relics wouldn’t appear after buying a frozen relic
- Fixed incorrect Grade 5 modifier description
- Fixed bug where Waving Hand relic allowed certain once-per-turn relics to trigger multiple times
- Fixed some incorrect achievements