The day is here. It has finally come. Corruption is upon the world and we need you to get rid of it. These are our Release Patch Notes. We might have missed a thing or two. It's a lot of Notes.
NEW
THE STORY IS HERE! What happened in the world of Fade to Silence?
Dream Sequences and the Dream Gallery: You will learn more about the world and what happened when you let Ash rest at a fire. The dreams he is having will be gathered in the Dream Gallery, where you can re-watch them in chronological order.
We think you all have been getting a little bit too comfortable in Survival Mode with six lives. So we've cut it to THREE initial lives. Yes. Really.
On the bright side, we have added Flames of Hope you can find scattered around in the world that will give you an extra life when picked up.
We have completely reworked the tutorial of Fade to Silence to give you a better introduction to the world.
Missed a hint? Not sure how that one thing you did an hour ago worked again? The Survival Book gathers all information you find out while you play and lets you re-read everything on the go.
IMPROVEMENTS
Reworked the fire barrels that both campfire and firewood can be used to light it
Various localization fixes
Improved follower AI behaviour and navigation
Improved animation cancelling timings and weapon hit reactions
Fixed cases where followers would spam acknowledgements to the player.
Improved player, deer and monster collisions.
Reworked tutorials
Added Survival Book compendium and the Dream Gallery
UI & HUD reworks for better accessibility and clarity
Improved combat with fairer and more responsive actions / reactions.
Improved game economy and overall balancing
BUG FIXES
From Your Reports:
• World
Eclipse behaviour improved for a more engaging gameplay
Improved the behaviour that monsters cannot pushed inside objects or terrain
Follower should be no longer trapped under the ice bridge at the camp entry
• Crafting
Equipped items can be used as resources for crafting now
• Graphics
Snow shader terrain issues fixed
Improved the lighting on ice during night time
• Crash
Fixed a random crash in the physics system resulting from the Eclipse attacks
Fixed a crash related to the interface (open / close map)
Fixed a crash related to spawning a sled
• Misc
Early Access achievements fixed to match the final release build’s unlock conditions
General performance improvements
Fixed issues where skipping a cutscene wasn’t always possible
Single-Player:
• Player Character
Fixed an issue that you can kill the input if you spawn a new sled via item whilst on the sled
Fixed a rare case that after the PC was defeated, the spawn location was below the crypt
Fixed rare cases where a knock-down can end up in a stuck character
Fixed an issue that using a sled can block the tree interaction prompt if unmount it near tree gathering area
Fixed an issue that the tree interaction prompt was not always displayed even if the character could cut a tree
Fixed an issue that you can “run” close to a tornado
Fixed an issue where it was possible to cleanse a totem or crystal and to trigger another action at the same time
Fixed an issue that the “unequip” animation of the axe was blocking the player for several seconds from blocking
• Followers
Fixed an issue that the follower behaviour was broken after entering the camp area and the follower was automatically removed from the sled / expedition
Fixed an issue where follower can be stuck after a blizzard if they had any activity assigned outside the camp
Fixed a rare case that follower can be stuck outside the camp if assigned to a task and a palisade was built
Fixed an issue that follower can receive deprivation damage during tasks inside the camp area
Fixed a rare case that a follower can be lost if the player is killed in a tornado on the sled
Fixed an issue that follower can be stuck in environment after a knock-down
Fixed an issue that follower can remain exhausted also after resting
Fixed an issue that the follower could slide if assigned to an expedition during any activity
Fixed an issue that the follower is sometimes incorrectly placed on the sled if the player is mounting the sled
• World
Fixed issues where it wasn’t possible to pick up items (e.g. bad location)
Fixed issues that the Ice Crusher can be stuck at environment / unresponsive
Fixed a rare case where an empty loot container can still be highlighted
Fixed an issue that the last guardian in the Glare can be spawned outside the combat area
Fixed an issue that outpost sled spawner can place the character or sled inside the ground
Fixed an issue that some of the containers in the “the Wreck” outpost had 2 doors that did not open properly
Fixed an issue where after the sled crashed, it kept moving on the ground and the “replace” function was impossible to use
• Combat
Fixed a rare case that the PC still get damaged even when the attack was parried
Fixed an issue that the block / counterattack animation can be broken in a specific situation
Fixed an issue that follower tries to attack through solid objects
Fixed an issue that monsters do not react correctly if hit by a fire arrow
Fixed an issue that followers do not attack during a raid
Fixed an issue that the Stalker’s death animation wasn’t playing correctly
Fixed an issue that event monsters can be stuck if they followed the player too far away
Fixed an issue that monster in the wilderness sometimes did not see / attack the player on the sled
Fixed an issue that monsters can glitch through camp defenses during raids
Fixed an issue that the Maw can grab the player character from an unfair height
• Event
Fixed an issue where you can break events if you “finish” an event step before it was triggered (e.g. kill a monster)
Fixed an issue that character can slide during dialogues if you skip a dialogue line
Fixed an issue that the blizzard animation was triggered during a dialogue while the blizzard was going on
Fixed an issue that follower from a recruitment event not correctly reset if you leave the area and come back later
• Camp
Fixed an issue that the wrong colour for building state can be displayed as blueprint
Fixed a rare case where manual task assignment isn’t working / ignored via camp overview
Fixed an issue that follower morale wasn’t increasing / decreasing correctly
Fixed an issue that not always the correct or required proficiency was checked if a crafting task was assigned
Fixed an issue that the construction part (ground; buildings etc.) was hard to see during different weather events or at night time
• Interface
Fixed an issue that the icons from the in-game menu can disappear after minimizing the game
Fixed an issue that a wrong radial menu (wilderness instead camp state) can be shown if you teleport to an outpost
Fixed an issue that it was possible to be stuck in the confirmation message in the skill tree / Circle of Torment (new game)
Fixed incorrect item icons for some of the resources displayed in the camp overview
Fixed wrong icon for some recipes and resources
• Crash
Fixed an issue that the game can crash during an event (e.g. dialogue trigger)
Fixed a crash that can happen during the cutscene with Alice after the camp crystal was cleansed
Fixed various other crash fixes
• Save And Load
Fixed an issue that in rare cases it was possible to break the savegame if you kill the game while the player character was defeated
Fixed an issue that a dead follower can be placed in an inaccessible area after Continue (loading a savegame)
Implemented that the sled position is saved now at shelter checkpoints upon “Continue” game
Wolf now added to the camp if you kill the game during wolf recruitment cutscene
• Misc
Fixed an issue where the game can be frozen if the game was minimized during a loading screen (e.g. teleportation)
Fixed an issue that the follower acknowledgements can be heard far away
Multiplayer (Co-op):
Fixed a bunch of transition issues if you join / leave a Multiplayer session
Fixed a rare case that the Guest can be disconnected from the Multiplayer session during teleport to an outpost
Fixed several rare cases where the Host can end up in a frozen game state after the Guest left the Multiplayer session
Fixed a rare case where the Guest can be stuck if using a fire barrel directly after a cutscene
Fixed an issue where the Guest can be stuck if an interface was open (e.g. in-game menu) and the Host is triggering the resurrection cutscene
Fixed an issue that character can still have the weapon / items in the hand during dialogue on the Guest side
Improved the synchronization between Host / Guest to reduce the asynchronous / wrong Guest character movement
Improved the synchronization between Host / Guest to reduce monster movement glitches on Guest
Fixed an issue that trees can be invisible on Guest
Fixed an issue that the Guest player can be invisible if at a specific location behind the Host character
Fixed an issue that on the Host / Guest the cleansing bar wasn’t correct or not displayed
Fixed an issue that the camp buildings sometimes not correct displayed on Guest (e.g. destroyed buildings)
Improved the sled camera on Guest to be more stable
Fixed an issue where some of the event cutscenes can be broken on Guest (e.g. follower banishment)
Fixed an issue that after the sled crashed, the Guest Player character orientation was wrong
Fixed an issue that a duplicated fake follower can be created if the Guest Player died via deprivation
Fixed an issue that the tornado wasn’t always visible for the Guest Player