Hi everyone!
This is an interim update, as was 0.4.5; where a few things are fixed within the game, but there is no shortage of important fixes, for example the old map that is still visible when switching to a new one or the addition of a map for the inn in town. So, here are the main changes, as always, remembering that you can watch me build the game live on
Twitch. or on
YouTube! - When opening the game, it could says it has problems finding a .bgm file, simply close and reopen the game
- The cards in the BlackJack minigame, may appear moved to the left instead of the center
- You may find some holes or mispelling in the translations, simply report them so I can fix them
- When fishing, it will may tell that you missed even if you where in the area
- When fishing, the pointer may could stop after starting the QTE.
- When pressing a button for the defense QTE, the character target by the enemy, may still jump or charge a bar, even if the enemy move ended
- When starting a battle, the Arrows and Wheel (Used in Magic Attacks) QTEs might bug out and not appear, but when re-using the skill, they will appear
- Sometimes, the game over screen might take a couple of seconds more to pop up.
- The player might still see a glimp of the old map when loading the new one.
- When an enemy approaches, even if the game is set to always dash, it will force the player to walk.
- Added an inn map to Silika, Serenity Arboretum and Koìnè, in which the BlackJack minigame was moved to the inn.
- Added a post-obtained description to the in-game trophies
- Added a battleback to Ardennes Forest and to Silika
- Added the option to take nothing at restaurants and exit the conversation
- Added states to the Row settings, making the us of it more strategic, and fixed texts in the Row Menù.
- Added the character's final words when the game over screen appears, depending on who the party leader is
- Added the meteo system to Silika
- Added a battleback for Silika for the Egguos Broken Subquest
- Added an option to meditate and choose the time at the campfires
- Fixed holes in the translation
- Fixed the enemy positions, making them closers and being included in the battle camera.
- Improved the retry costs that can be found on the game over screen
- Made the game run smoother when the player is approached by an enemy, and also made the menù available to be called when approached by an enemy
- Visual Updated the Repulus Church Background during the prologue cutscene
- Visual Updated Koìnè's water layer, fixed the missing two pixels on the exit, added a missing pedestal on the ground, fixed an hole in the map, removed a door that was showed instead of a window on a house, and resized the doors in Koìnè
- Visual Updated the Underground Tunnels making the ceiling more cave-like and less boxy
- Removed redundant text from the fast travel menù
- Reduced the enemy level scaling, making getting through the game much less difficulty.
- Resized Underground Tunnel to improve how it runs, this caused the change of the whole position of enemies and treasures on the map
- Resized the boat of the ferryman and wagon of the charioteer in Serenity Arboretum
- Removed the "Help" Command in the main menù and moved the "Help" as tutorials in the "Books" Command menù that will be added in 0.7
- Removed the title for the Weapon and Armor Shop, and added a specific indicator created for the Weapon and Armor Shops
- Removed Debugging Leftovers, as debugging saves
- Removed unused materials, making the game lighter
- Fixed the Grappler Tutorial Boss doing a move that does nothing
- Removed Debugging Characters
- Made more characters dialogue changing during night-day
- Added shadows to all NPCs
- Fixed quest indicators in Koìnè
- Items are now listed Alphabetical
- Ten New Enemies
- Five New Secondary Quests
- Two New Maps (Casinò and Casinò Undeground)
- One New Main Story Quests
- Two New Playable Characters
- Two New Minigames
- Visual Upgrades
- Original Soundtracks
- Fixed a bug where one of the kidnapped people in Adoette Forest walked on trees, making it unreachable
- Fixed a bug that let the player walk on trees and altures in Silika
- Fixed a bug that made the player don't pay when ordering food in a restaurant
- Fixed a bug that added the food status only to Frey and not the whole party.
- Fixed a bug for which Sabsa doesn't join the party in the main story
- Fixed a bug that doesn't add Kyslar against the Grappler Boss Fight and doesn't show any battleback
- Fixed a bug that made the "Sailing Family" Subquest able to be completed before it's obtained
- Fixed a bug that showed late-game enemies during the tutorial battle
- Fixed a bug for which when doing the "Broken Egguos" subquest and losing, the game processesd as if the player won
- Fixed a bug that didn't let the player fast travel to Serenity Arboretum City
- Fixed a bug that still showed the timer when it was over
- Fixed a glitch that didn't showed when an autosave happened
- Fixed a bug in the command menù in the French language
- Fixed a bug that made fast travel unaccessible from Koìnè
- Fixed a bug that prevented exiting from the map or using a campfire when entering Adoette Forest
- Fixed a bug that didn't let the player proceed deep into Adoette Forest after the story part that takes place there
- Fixed a bug that let the player use the campfire menù and leave the map during a cutscene segment
- Fixed a bug where the remains of a map may be imported on another map. Due to the nature of coding, however, the player might still see a glimp of the old map when loading the new one.
- Please report any issues on the game's Discord Server
- Include a screenshot, it makes it much easier to fix!
- Or write a post in the community tab, I make sure to check that out sometimes