Hi everyone!
I had in mind more stuff for this update, but I had to rush it a bit to make it come out with the Steam festival, I'll work for publishing a 0.7.5 or 0.8 as soon as possible, hopefully around next week. The rushed bit will probably be more obvious with the NPCs, since maybe Silika and the Royal Mirage will feel empty. The skill reworking is going smoothly, the synergic and elemental skills are all completed, I've started working on enemy-exclusive skills, making the combat feel more alive, the enemy won't just use normal attacks and magic, at least. I improved a couple of Steam Resources, and improved the Demo too.
- When opening the game, it could says it has problems finding a .bgm file, simply close and reopen the game
- The cards in the BlackJack minigame, may appear moved to the left instead of the center
- You may find some holes or mispelling in the translations, simply report them so I can fix them
- When fishing, it will may tell that you missed even if you where in the area
- When fishing, the pointer may could stop after starting the QTE.
- When pressing a button for the defense QTE, the character target by the enemy, may still jump or charge a bar, even if the enemy move ended
- When starting a battle, the Arrows and Wheel (Used in Magic Attacks) QTEs might bug out and not appear, but when re-using the skill, they appear
- Removed the possibility to change the characters rows during combat, since it was bugged, it will be added as soon as possible
- Created a New Menù Bust for Kyslar and Amethyst
- Added a Book Command in the Menù. After a certain point in the story, a Library in the menù will unlock, allowing the player to obtain throughtout the world this type of collectible, allowing for added information.
- Added a Picture Command in the Menù. After a certain point in the story, an Art Gallery in the menù will unlock, allowing the player to obtain throughtout the world this type of collectible, allowing the player to review art of the game, or additional art.
- By Pressing Q when seeing a Picture, you can make that Picture the Menù Background
- Improved the Picture Gallery Resources
- Fixed an error that inverted two routes.
- Visual Update Silika, Koìnè and Ardennes Maps, making them more walkable.
- Repositioned the NPCs of Silika
- Added a Weapon and Armor Shop in Silika with new equipment
- Visual Update Silika, Ardennes Forest, making it more viable.
- Added Fast Travel to Silika, Ardennes Forest and the new Royal Mirage map.
- Added the campfires to Ardennes map
- New Map: Royal Mirage (Outskirts) To-be-updated
- New Map: Royal Mirage (Casinò) To-be-updated
- Reworked Minigames to made them more evident, and added more minigames around the towns.
- Added an Auto Battle option
- Added an Odd or Even minigame with cards
- Added an Guess the Number minigame with cards.
- Added an Odd or Even minigame with dices
- Added a Guess the Number minigame with dices.
- Added a Head-Tail minigame with a gold coin.
- Added a Head-Tail minigame variation with a silver coin.
- Added a Russian Roulette type minigame
- Added a Sliding Puzzles minigame
- Added a Sudoku minigame
- Improved the Whack a mole minigame, and changed it's location to the casinò.
- Added New Main Story Pieces
- Started a reworking for enemy exclusive skills
- Added more distance between he texts and the portraits
- Improved the "A Nascent Steak" Subquest description
- Changed "Nascent Steak" Subquest to be triggered by the touch of the player
- Fixed a wrong description in the "Nascent Steak" subquest
- Added Dogs Portraits, giving a new vibe when petting dogs.
- Improved the loading of the water when the player ends up in the Underground Tunnels
- Due to being happened majorly in 0.6.5, there are no bug fixes
- Nine New Enemies
- Five New Secondary Quests
- One New Maps (Casinò Undeground)
- One New Main Story Quests
- One New Playable Characters
- Two New Minigames
- Visual Upgrades
- Original Soundtracks
- Please report any issues on the game's Discord Server
- Include a screenshot, it makes it much easier to fix!
- Or write a post in the community tab, I make sure to check that out sometimes