Fallen Enchantress: Legendary Heroes
Fallen Enchantress: Legendary Heroes 0.90
Patch Notes
Fallen Enchantress: Legendary Heroes v0.90 BETA Released
Stardock Entertainment is pleased to announce the release of the v0.90 BETA for Fallen Enchantress: Legendary Heroes on Steam today. This new update includes the Legendary Heroes scenario plus additional balances changes, bug fixes, sound effects and more!
Features
+ Added the LH Scenario
Fixes
+ Fixed a crash when returning from a locked OS
+ Fixed an issue keeping the Berserker's Axe and Broadsword from controlling the wielder
+ Fixed an issue making the AI use guard every turn
+ Fixed an issue keeping the Break ability from correctly removing the victims defense
+ Fixed an issue keeping a quest from spawning Sir Kodrin
+ Fixed the upgrade to the Lightning Hammer
+ Fixed the fact that Lightbringers and Wisps weren't taking the controlled life shards into account when they were summoned
+ Fixed the Hummingbird Pike's ability to summon air elementals
+ Lots of crash fixes
Balance
+ Improved the defense of Rusty Armor (its just a little worse than normal plate mail now)
+ Panca Archers reduced to a Longbow instead of a Balanced Shortbow
+ Reduced the attack of the War Boar slightly
+ Increased base champion accuracy from 75 to 80
+ Increased Sovereign's Call from +1 growth to +2 growth
+ Removed the level prereq from the Turtle Charm
+ Reduced pop required for city level up from 50/200/400/800 to 50/150/300/600
+ Reduced the amount of unrest from levels above low on the tax slider
+ Attacking no longer consumes all of a units movement on the strategic map
AI
+ Removed the Expansive AI trait from Procipinee and Karavox. Building that many pioneers isn't a good move with the new pop costs.
UI
+ Adjusted specular levels on skin, hair and clothes