Fallen Enchantress: Legendary Heroes
Fallen Enchantress: Legendary Heroes 0.91
Version Date
May 13, 2013
Patch Notes
Fallen Enchantress: Legendary Heroes 0.91 BETA Available
Hot on the heels of last week's update, Stardock Entertainment is please to release the 0.91 build of Fallen Enchantress: Legendary Heroes to pre-order customers!
Changes include:
Fixes:
+ Switched the Treasure Map quest to use the new quest dialog correctly
+ Fixed an issue keeping Abeix from giving Sunderer when defeated
+ Fixed issue where turn limit achievement did not unlock
+ Fixed issue where quest complete wnd would pop out of order for completion of the master quest
+ Fixed some save/load crashes
+ Fixed an issue causing Rain Of Arrows to cause an animation hang (10 second delay)
Balance:
+ Higher level monsters now give more xp to keep leveling from slowing down at higher levels (if you are killing higher level stuff)
+ Removed the defense from monks robes and increased the dodge form +5 to +10 (this is mostly to get the monks robe out of the auto upgrades since it was making units require crystal)
+ Shrills are now more likely to be found in mixed groups (not 3 fire shrills but 2 fire shrills and an earth shrill, etc)
+ Umber loses the Stealth faction trait and gains Warriors
+ Removed the cooldown from the Fire Shrills Embers ability
+ Removed the cooldown from the Water Shrills Slow ability
+ Removed the cooldown from the Air Shrills Static Blast ability
+ Reduced the damage on Static Blast slightly
+ Removed some unintended Soldiers Cloaks that were forcing crystal costs on some units (Pariden spearmen, etc)
+ More variety of tactical maps in deserts
+ Units don’t start so scattered on desert maps
+ Lowered the tax rate at the highest setting form 0.9 to 0.8
+ All the Armor Proficiencies for Defenders, Warriors, Commanders and Assassins are at the front of the trait tree with level prereqs on them instead of being blocked by other traits
+ Pariden Monk special unit loses Armor Proficiency 2 and gains Lithe
+ Ward of Health increased to +7 hp (from +5 hp)
+ Champion's Spear is now a Common drop (instead of Uncommon)
+ Ruined Chain Shirt Defense increased to 5 (from 3)
+ Removed the wage cost form Knights of Asok, Mercenaries (gained from the camp) and Hunters
+ Rain of Arrows can now be used if you have allies in range (though it won't hurt your allies)
Scenario:
+ Fixed an issue causing lairs to spawn monsters every turn (which also led to some significant late game performance issues)
+ Fixed an issue causing Magnar’s capital to not get any yields
+ Fixed an issue that allowed the AI to trigger the Guardian Statues
+ New final battle
+ Added a seperate Yithril faction for the invasion forces (and adjusted objectives to better guide the player)
+ Karavox won't Broken Loyalties your cities in the scenario