Fallen Enchantress: Legendary Heroes
Fallen Enchantress: Legendary Heroes Fallen Enchantress: Legendary Heroes BETA Updated
Version
Fallen Enchantress: Legendary Heroes BETA Updated
Version Date
May 16, 2013
Patch Notes
Fallen Enchantress: Legendary Heroes BETA Updated
Stardock Entertainment has released another new update for Fallen Enchantress: Legendary Heroes today. The new 0.92 release contains more bug fixes and balance changes based on player feedback.
Change Log:
<b>Fixes:</b>
+ Fixed an issue keeping Guardian Idols from using the sovereign's spells
+ Fixed an issue causing quest maps to not work
+ Fixed an issue that could cause units to be placed off of the tactical map
+ Fixed an issue that would still allow units to cast spells while they were berserk
+ Fixed an issue with the Heart Of Morian not boosting HP of units trained in that city
+ Fixed an issue where you could be unable to select a perk if you had traits from other trees
+ Fixed an issue that would keep you from boarding a ship with a full army
+ Fixed an issue where the Broken Loyalty spell would cause the unit to retake it immediately
+ Fixed an issue that can cause a stuck turn after attacking a city without defenders
+ Fixed an issue that can occasionally cause barren tiles to appear under water
+ Fixed an animation issue that caused units to keep running for a second when doing a move and attack action
<b>Balance:</b>
+ Removed the init penalty from all types of chain gloves
+ Reduced the init of shrills slightly
+ Switched Crow Demons from Graceful to Stand Firm traits
+ Knights of Asok increased from a group of 3 to 4
+ Cindercorpses are now immune to fire
+ Reduced the mana cost of the Confusion spell from 80 to 40
+ Propoganda reduced to +1 gildar per essence (instead of +2 gildar per essence)
+ All spears/boar spears/pikes reduced to 33% armor piercing (from 50%)
+ Dual Burning Axes is now Uncommon (instead of Common)
+ Book Of Mastery moved to behind the Third Book of the Magi (from a 5th rank tech to a 7th rank tech)
+ Fixed an issue causing players to Offer Tribute to team members
+ Lightning Bolt damage increased to 8 (+2 per level) instead of a flat 10. Increased the casting cost from 20 to 25.
+ Storm loses its casting time and its mana cost increased from 18 to 24
+ Increased the amount of darkling guards on Deorcynsse
+ Administrator III reduced to -5% faction wide unrest (instead of -10%) and it has a min level of 8
+ Birth of Summer and Bloom of Twilight reduced to 200 mana casting cost (instead of 300) and moved up to Sorcery (instead of Third Book of the Magi)
+ Blindness reduces the victims dodge by 25% as well as accuracy
+ Burning Hands damage increased to 10+2 instead of 8+2
+ Curgen's Volcano mana cost reduced to 1200 (from 2000)
+ Casting time removed from Curse
+ Flame Wave casting time reduced to 1 turn (from 2 turns) and damage increased to 8+2 instead of 4+2
+ Guardian Wind mana cost reduced to 4 (from 9) and Dodge vs ranged bonus increased to 25+5 instead of 15+5
+ Nature's Call has its range removed
+ Storm casting time removed
+ The Defender version of Plate Mail Proficiency no longer has a level prereq
+ Medic and First Aid traits have been moved form the Defender tree to the general tree
+ Removed the Potential 2 and 3 traits
+ Increased Champion (and sovereign) base hp slightly
<b>Scenario:</b>
+ Fixed issues that were placing champion versions of normal units (like burning bladed, warg riding, path of the mage pioneers)
+ Added some additional detail, events and art
+ Fixed an issue allowing duplicate copies of Jordur and Craul