Familiar Finders
Familiar Finders 2
Patch Notes
2
8 rival lair events.
A new friend, and an option to choose your companion.
3 religions with divine commandments and powers.
You can take familiars with you, each has a unique effect.
New expedition planning screen.
A new school of magic with 3 spells.
A new rival.
2 maps.
12 encounters.
3 items.
3 dialogue events.
Game progress will now be saved.
A couple of unique encounter effects.
Various smaller adjustments.
Gameplay Changes
Prisms charge from left to right instead of all at once. Spells require half of the previous number of charges. (This saves some trouble with being forced to use spells when they charge, and adds strategy to how you set up your prisms.)
Instead of giving bonus xp, scouting a rival gives a free xp level on the next map.
Various balance adjustments and encounter set changes in most maps.
Power of all scouting spells buffed.
"Heavenly Sight" slightly buffed.
"Land Twister" now halves the scouting cost of the central tile.
Leftover darkness now gives a bonus if you caught a familiar.
Starting tiles in each map no longer give spell charges or energy.
Tools reduce scouting costs by 1.
Rivals beaten by spells will still split the party in the next map. (Proximity of your companion still counts for who gets taken!)
Bug Fixes
Fixed level scaling not working as intended. System was rebalanced.
Player now explores surrounding tiles if moved for any reason.
Fixed old bug, allies did not get shown in exploration.
Quality of Life Changes
Info text shows the items and xp you gain after scouting.
Items get added or taken from the smallest stacks first.
Added sound effects to expedition menu.