This is a small update tweaking some numbers so the mine feels more rewarding to use.
Gameplay changes:- Increased success rate for minerals (values have been adjusted so the overall income is the same)
- Item experience for Minerals now increases even if the attempt is unsuccessful.
- Quests can now only have one non-standard item (such as jobs, mines or production buildings). This only applies to newly created quests.
- Decreased chance of getting non-standard quest items in quests by 20-40%.
- Decreased unlock requirements for new zones in the mine.
Bugfixes:- Fixed mine content disappearing in split screen.