Hi!
This week's update brings a number of quality of life improvements to the table, along with a couple of new items, the Durian tree and the Goji berries!
Today's Farm Showcase: "Made a new medieval town with some farmlands" by Mr PumpkinNew items:- Tree: Durian
- Crops: Goji berries
New features:- Houses can now be recycled. Two confirmation dialogs will be shown, and half of the money will be recovered (from the base price, the construction stages paid, and the house contents).
Improvements:- Guestbook: Now the items in the log are sorted from newest to oldest. Also you can select each line and see their profile, favorite or block the player.
- You can now keep the interaction button held down to work on contiguous tiles while walking. For example when plowing/planting, or when placing roads.
Gameplay changes:- Flowers with grow length over 2 days won't be selected for quests.
- Experience: Reduced experience obtained from planting trees, animals and flowers. Increased experience obtained from harvesting them.
Some items were giving too much experience that could be easily exploited by placing and recycling them right away. With this, items give a bit more experience in the long run, without being as exploitable.
- Oyster, Mussel and Clam: Their experience values weren't properly set (they were way too low). Now they have more reasonable values.
- Reduced exchange rate for gold nuggets->tickets.
Since farmhands can find gold nuggets, the exchange rate of 5 tickets per nugget meant they could self-sustain and even become a better source of tickets than performing jobs. With this change, they can probably be still self-sustained, but at least it will require more gold nuggets to do so.
Bugfixes:- Ponds bigger than 10,000 will be reorganized into smaller parts of up to 2,000 tiles each.
This was done in the previous update but not enforced for ponds created previously. Now it's enforced upon load to help fix some internal engine problems that were causing crashes in excessively big ponds.
- Fixed a possible security exploit that could allow visitors to perform tasks they didn't have permissions for.
As far as we know, this exploit was never found or used, as it required patching the game code to work.
- Fixed resources shown when harvesting not doubling if the player had the Boost meter active (only visual, the resources were actually being doubled).
- Fixed farmhands not showing the money pop-up in the proper place when fishing on Ponds.
- Fixed Ducks physics settings that would drop performance severely when many of them were being shown.
- Fixed recycling house decorations on top of surfaces not giving any money back.
- Added a check that should help with mantaining the synchronization between farm visitors. Should help with the "different quests for owner and visitors" case.