Each action gives you XP to progress to the next level
At level 10 you will choose between two options which will allow you to have access to a unique dish but you will not be able to produce the other dish
Redesign professions
All players start with level 0 trades
There is a new profession: "Maker".
Doing an activity that matches the job gives XP in that job
There are four levels to unlock new things with the professions
Tier 1: trade items are cheaper
Tier 6: +10% production speed for the trade
Level 10: Access to rare items
A new menu is available to track your progress
Change in hunger mechanics
When the hunger bar is full the plants grow 25% faster
When the hunger bar is at 0 the plants grow 25% slower
No more fatigue that prevents the player from playing if the hunger bar is at 0
When you put your mouse on the smiley below the hunger bar there is an explanation
The design of the hunger bar has changed
New system of buying and selling to non-player characters
Changed all prices for plants and animals
You can't buy items if their level is higher than yours
When you sell to the non-player character he loses money until he can't buy your products anymore
Non-player characters who sell have 1000 Nox per day to sell
Redesign all recipes and foods
Recipe book only shows feasible items
Ingredients can now be clicked on in the recipe book or in the buildings
Redesigned bonuses
The bonus for each dish is unique and can be combined with other bonuses.
These bonuses help your plants to grow faster
Rolling your mouse over the bonus will recall the bonus
The hardest dishes to make give a resistance bonus to the loss of hunger bar
Bonuses are displayed in the top right corner of the screen
Gameplay adjustments
Reworked achievements to reflect new features
Adjusting the tutorial to learn how to eat a dish
Save the audio volume power
No more non-player characters in town to change jobs
Adjustment of the dishes that non-player characters sell in town
Display the area around a plant or animal to have more info on the detection area
There is now 1 food per animal with different recipes
There is now 1 different oil per vehicle
You are now slower when you plant or put something down
There are now several different power fertilizers
Bug fixes
Default key to undo becomes Q (instead of A before)
Fixed surface detection for animal and plant pose
Correction of building and ploughed land pose (detection)