Farmer's Life
Farmer's Life 1.1.0
Version Date
May 18, 2026
Patch Notes
Update 1.1.0
[p]This time, we focused entirely on improving our game, especially on the aspects you reported as problematic. [/p][p]The game was a proverbial step away from disaster due to constantly added content and a lack of optimization. [/p][p]We had to significantly slim it down and optimize it.[/p][p]The changes are significant, which is why we are resetting the version numbering and changing the middle digit. [/p][p]If you encounter any issues launching the game, please reinstall it.[/p][p] [/p][p]Those of you playing Farmer's Life on powerful PCs probably won't even notice the changes. [/p][p]However, players for whom working on Kasimir's farm has been an absolute torment should be pleased. [/p][p]If you had to lower the graphics quality to play comfortably, you can now try turning the settings up. [/p][p]If you encounter any issues, you know where to find us. We'll help.[/p][p][/p]
Improved performance
[p]- The update itself is large, but it significantly reduces the game's size on the disk.[/p][p]- The game now consumes nearly 1.5GB less RAM.[/p][p]- Proper division of assets in the game files has moved us away from the aforementioned disaster and will make it easier to add new content.[/p][p]- Thanks to smart texture management, our best models look even better, but only when it is necessary.[/p][p]- We analyzed the reasons why the game is so "heavy" and implemented dozens of improvements without any loss in visual quality.[/p][p]- We have slightly thinned out the vegetation in Zalesie, especially in places that the player usually only views from a distance anyway.[/p][p]- We optimized some of the models and improved their settings so they render more efficiently.[/p][p]- We reduced the size of large textures that can never be fully seen in all their glory anyway.[/p][p]- The shovel and the pathmaker no longer cause as much stuttering as before.[/p][p]- The eyeballs of storks flying a kilometer away from Kasimir are no longer being rendered…[/p][p][/p]Better physics
[p]- All vehicles now use a new coupling system. Instead of flying off into the sky when they get jammed, the connection will safely break before a disaster occurs.[/p][p]- These new couplings are stable, do not jitter, and the angle limitation between connected machines works exactly as it should.[/p][p]- Vehicles no longer hitch together abruptly, but rather smoothly and gradually to minimize the chance of the "Kraken effect".[/p][p]- The small handcart finally behaves stably. This includes when it is attached to the bicycle![/p][p]- We have adjusted the suspension of all machines, as well as their weights and centers of gravity, so they behave more predictably.[/p][p]- Machines with moving chassis parts, such as wagons, trailers, or the manure spreader, now have truly articulated components. Watch out when reversing![/p][p][/p]Farm animals
[p]- Stall doors now open inward, and animals will never get caught on them.[/p][p]- All sheds and buildings have improved animals' navigation data, making them rarely get stuck.[/p][p]- If any of the animals "vanish into thin air," they will return to the farm area instead of somewhere far out in the woods.[/p][p]- If an animal being led into a stall is unable to reach it for some reason, it will return to its default behavior after a while, allowing you to interact with it again.[/p][p]- If the player has led an animal into a stall, the wife remembers this and will try to lead that same animal into the same stall, provided it is not occupied.[/p][p]- Horses make sounds less frequently, and we have eliminated the terrible background noise from their audio files.[/p][p][/p]Fixes
[p]- The quest related to the "Woodcutter's Trailer" can now be continued, and saving during the quest and continuing the next day will no longer block your progress.[/p][p]- Completed tasks now unpin themselves automatically. We sincerely apologize for this glaring oversight.[/p][p]- We discovered the mystery behind the flying off furniture that you painstakingly arranged in your properties. This will not happen again.[/p][p]- Using the shortcut to drag only a single item no longer causes all items to be destroyed in certain cases (e.g., the chaff cutter).[/p][p]- Mine detonations now knock down trees, in accordance with the twins' quest.[/p][p]- The chainsaw no longer blocks jumping with a non-disappearing setting change option.[/p][p]- The Farmer's Eye now detects mushrooms in the forest as well.[/p][p]- Scythes now degrade even if the cut vegetation does not go straight into Kazimierz's bag.[/p][p]- "Infinite firewood trees" have now appeared in other locations and disappear (this time for good) from a single axe blow.[/p][p]- Certain agricultural machines could indeed be temporarily broken by driving in reverse. They are now reverse-proof.[/p][p]- It is no longer possible to commit theft during the introduction, which effectively prevented it from being completed.[/p][p]- Quests requiring the purchase of an animal now recognize if the player has already owned that animal for a long time.[/p][p]- It is no longer possible to duplicate Kazimierz's clothes for free using any chest.[/p][p]- Black onions are no longer black.[/p][p][/p]What next?
[p]- Mod support.[/p][p]- We are working on another DLC. It is too early to provide details, but it will introduce certain annual events that you should enjoy.[/p]