Feign
Feign 1.10
Patch Notes
1.10
Character creation and customization
First person to third person camera switch. Most animations and character actions during gameplay support camera switching at any time.
Melee combat with swing cycles and blocking. Melee weapons each have individual hit areas based upon the current animation and the shape of the weapon.
Branching dialogue system
Saving and loading
Open world gameplay
Day / Night cycle
Dynamic spawn system for NPCs supports schedules with custom time of day actions
Animation scene system that can be initiated through dialogue or combat. Scene selection takes into account the participants' current anatomy.
Inventory system
Customization / transformation system for human player and NPCs
Player housing with object placement system
Clothing / Armor system not limited by gender. If it is armor made for humans the player can wear it. Supports all different player body types and shapes.
Multiple equipment slots for human characters. Head, body, hands, horns, ears, tail.
v1.9
Updated the engine version to Unreal 4.25
Changed scene control to instantly jump to the next section when the button is pressed
Added Goblin Cowgirl2 scene
Added Human x Human Doggystyle scene
Tutorial Level is roughed in and needs playtesting
Fixed a few bugs in the alchemist questline - she should now add potions to her store's chest after each part of the quest is finished
Prop placement is in game and partially working - P will open the placement menu or V while hovering over and object in the inventory (the keys, controls, and physics of almost everything will change this is just the first test version)
NPCs can now use props during animations
Inventory items have an information panel that appears while hovering over the corresponding inventory button, the layout and details are still temporary and the 3d object display hasn't been implemented in some menus
v1.8
Alchemist Goblin character with oufit and hairstyle
Alchemist's hut building exterior
Alchemist's hut building interior with props
Consumeable potions for health, mana, and stamina
New shader for potions + glass potion bottles
Narrative branching scenes tied in with dialogue
Tooltips added to dialogue screen
More hotkeys and ways to exit dialogue
Ingredient plants and similar actors will respawn after a specified amount of time - default is roughly one day
Testing new goblin jiggle system and animations
Idle animation markers have been added for AI - currently only the alchemist has these - a few known bugs during dialogue and facing direction while playing these animations
New skin shader updates for NPCs
v1.7
Minotaur animations walk, idle, combat idle, melee swing, cowgirl, doggy.