Feral Blue
Feral Blue Status Update #9
Version Date
Aug. 6, 2019
Patch Notes
Status Update #9
Hi everyone,
Some achievements for starters - we've now received 1011 applications for the second alpha test, and we think that's not too shabby! So let's do it this way: we get to 1500 and call it a day for now.
Meanwhile, we are working very hard at something that's not even going to be in the upcoming test build, but only later in September, which is the city architecture. This is a pretty big chunk of work that also requires a lot of art assets. See for yourself - around 40 buildings, that then need to be divided between four different factions. In the coming month, it's going to look something like this (see the screenshot below). Yes, these are colored cubes that act as a desalination station, a temple and a whaler harbor. But the important thing is - it just works!
The other important area of work is character models. We grew to love the default Unreal Engine mannequins, that we call Kolya and Vasya (white and red, respectively). But unfortunately, they don't really fit into the setting of the game. Most probably, we'll have to say goodbye to Kolya and Vasya next month.
In addition, if all goes well, then soon we'll release the first trailer - after much discussion we think we finally found the right music.