Fever Night Cafe
Fever Night Cafe 0.1.2
Patch Notes
0.1.2
MAIN:
- 1 new Haircut.
- Teasing Tools are now upgrades in the shop as planned! Locked in the General Shop behind a price, you will then be able to upgrade them once to generate even more golds.
- Food upgrades: Do you remember those useless icons in the General Shop? They do something now. A small buff for greater plans towards wealth and prosperity... but only for those who dare have the body that pleases your eyes.
WARNING: New food system may be incompatible with old saves, you might need to restart a new save to prevent issues.
FIX and TWEAKS:
- TWEAKED: Customer as a Quest Reward now uses our Pity Rolls mechanic. Don't know if I ever told you about it in updates notes but, yes, we do have one. Now you are guaranteed to get a at least Guard Rarity (green) customer as a Reward when finishing a quest with said reward. Probabilities for Knight and Elite Knight (blue, purple) are also increased.
- TWEAKED: Golds as a Quest Reward or as an Objective are now calculated more fairly, leading to situations with smaller gaps between what you actually have, what you need, and what you can pay. Rewards are now ALWAYS greater than costs. See Patreon's screenshot for details.
- FIXED: Triggering Fever Time with slaps may make slaps FX disappear.
KNOWN BUGS:
- Screen Ratio with 16:10 monitors is not optimized at the moment (some UI elements aren't scaled properly).
- Golds FX size can vary depending on your screen resolution.
- Getting a Customer as a Quest reward will erase your Recruitment batch (if you closed the shop without choosing a Customer for some reason).
- When starting the game with a pre-existing save file, the Customer Recruitment displayed price can be 1B despite its real value being higher.
- When starting the game with a pre-existing save file, the customer haircuts might become very limited in variety, this is the old save failing to update to new filters properly.
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