Fight of Gods

Fight of Gods Designer Update #2

Version
Designer Update #2
Version Date
Dec. 15, 2017
Links

Patch Notes

Designer Update #2

Hi everyone, Paus Chen here again, the designer of Fight of Gods.

It has been two months since we released Fight Of Gods into Early Access, and during this period we’ve added two new gods plus a third – hidden – playable character into the game for free. We hope you’re enjoying them!

We were actually surprised that Lamia was found so quickly – we’d been worried that there weren’t enough clues for players to uncover her. So we’re glad that so many of you noticed the details we’d added. Being the star of our previous game, Lamia is an important character for Digital Crafter. We decided to put her in FOG ever since we had the idea of adding a secret fighter. We hope you guys like her.

We wanted to update you on a few of the major gameplay changes we’ve made. These are:

1. Fixed Air Recovery Loop
The air recovery is now invincible, and light attack has become a way to reset the air-juggle force. We’re still thinking if it’s good to add more variability after resetting.

2. Fixed infinite combos
Some characters’ 2L were too fast compared with others, so I increased the recovery frame. We are still tracking if there are any loop combos.

3. Throw Condition Fixed
Opponents cannot be thrown when stunned. I designed this to let opponents have a chance to perform throw tech. This also has an impact on grapple-style Super move (Anubis, Zeus) – their Supers are no longer able to be combined into a combo.

4. Bug Fixes
The most important of all the fixes has been the 2P side bug, mentioned on our last update. We’ll continue to track bugs for further fixes.


As we head into 2018, I also wanted to share our future plans:

1. The new god public vote
We haven’t forgotten: we still want to let you decide a future Fight Of Gods character! The shortlist is almost finalized, and this vote will be happening VERY SOON. Stay tuned…

2. Releasing more gods
Work is already underway on other god releases. Expect more news on who’s next in January…

3. Enhanced Story
We want to do a lot more with Fight Of Gods’ story and its Arcade Mode. With all these fantastic characters all coming together, there are a lot of story implications we want to flesh out.

4. System changes
We’re discussing some core system change about FOG, namely:
*Gauge fills much faster.
*Gauge has more uses.
*Decreasing the damage of Supers and the requirements of Gauges.

Mainly, we want to make a clear distinction between players using/not using the Gauge.

5. Netcode
Netcode for online multiplayer remains a work in progress. We’re facing some desynchronization issues and are trying to resolve them. Some of the issues require us to change the structure of the game. We plan to provide a Beta version for you guys to test once we solve some critical issues - hopefully soon… Thanks for your patience in advance!


6. Balancing
Netcode feature and new characters are currently the highest priorities on our to-do list at the moment. Character balancing is still an ongoing task, of course, but we have no imminent dramatic changes planned and will continue to listen to your feedback to make informed decisions. So please be vocal!

I know we’ve said it before, but again we all want to thank you for your immense support of Fight Of Gods. If you guys have any thoughts or advice about this designer note or FOG in general, please leave a comment below.
See you next time!

Kind Regards,

Paus Chen, Digital Crafter