Fight The Dragon

Fight The Dragon 1.0.3

Version
1.0.3
Version Date
Jan. 6, 2015
Links

Patch Notes

Version 1.0.3, Build 5.9 - Year Of The Dragon!

Welcome to Version 1.0.3, Build 5.9 - Update #45!

Happy New Year and welcome back everybody!

After a quick but needed holiday break, we are back at work and already have something new for everyone. This update is mainly a maintenance release with fixes and improvements.

Campaign changes - Important!


We have fixed an issue where changed adventure order was not being preserved, and new adventures sometimes were not being added to existing campaigns when re-published.

This fix is not retrospective, so if you have a campaign that you have added a new adventure to after initial publish or have changed the order of adventures at any stage, please re-publish the campaign for these changes to be updated online and for players to get the updated versions.

1.0.3 (Build 5.9) Change List


New
  • Added Key Binding tool into in-game Pause Menu
  • Added region name to online game list
  • ACK: Added Quit percentage stats and difficulty rating to Adventure Details screen in the creator dashboard

Changes/Improvements
  • Removed Report option from Dragon Arena
  • Reduced snow particle count to help performance
  • Resetting World Map will no longer reset home state (won’t lose Loot Shrine, Dragon, etc)
  • Improved reliability and speed of adventure update process
  • Improved speed when loading Workshop Content in-game (less of a stutter when players with workshop content join your game)
  • Multiplied out UI Scale range for making UI bigger (same range values)

Fixes
  • Fixed several issue with Campaign publishing and re-publishing
  • Fixed issue that prevented joining online games outside of your closest region
  • Fixed not being able to Ctrl-click a map tile on OSX
  • Fixed invalid text popup not closing when writing a report from the Pause Menu
  • Fixed wands not affecting the Dragon correctly
  • Fixed Fighter not correctly dying when falling off the level while Beserking
  • Fixed an issue that prevented adventure difficulty from being shown correctly (YAY)
  • Fixed rain particles not looping correctly and not showing particles
  • Fixed character rotating when using sliders in Customise screen
  • Fixed Keyboard help in Pause screen showing Sprint as Space
  • ACK: Fixed several cases where using the Event Selection UI could lock you into a endless loop
  • ACK: Fixed Logic Blocks being left orphaned in the adventure when their tile is removed
  • ACK: Fixed being able to place an enemy on the same tile as a trigger
  • ACK: Fixed Trigger events firing rapidly if players attack while inside a Trigger
  • ACK: Fixed some issues when changing music track while in combat via a trigger
  • ACK: Fixed Slug Spawner “On Killed” event not firing
  • ACK: Fixed a metal door prop showing a silver key icon when placed
  • ACK: Fixed NPC Highlight icons not being turned off when turned off via the “On Game Start” event
  • ACK: Fixed spawner difficulty counts not changing correctly when removed

1.0.3 (Build 6.0)Hotfix Change List


  • Added Min/Max and Character count to Report UI
  • Added “CLEAR DELETED CAMPAIGNS” to Game Data Management UI
  • Added code to clean out busted/missing adventures from campaign adventure list
  • Added detection for missing DirectX (Xinput) files and stop game start and show error message
  • More cleanup work on partial busted campaign data on world map after campaign deletion
  • Fixed a treasure chest bug that would make it only give gold
  • Fixed an issue where deleting a campaign from your map and adding an adventure on the same tile in the same session would fail to start the adventure
  • Fixed ESC not closing the settings UI when closing the pause screen in an Adventure
  • Fixed player 2 show showing in player 1 camera (splitscreen only)
  • Fixed wrong colour on Orc
  • Fixed broken load KB binding code (sorry)
  • Fixed controler lockup after clearing deleted adventures in Game Data Management
  • Fixed being able to use ‘ in gallery search field, causing search to fail
  • Potential fix for enemies that get stuck in their holding patterns after a taunt
  • fixed missing mouse cursor in online game on host game over is non-host ended adventure
  • A STACK of other miscellaneous fixes

1.0.3 (Build 6.1)Hotfix Change List


  • Improved handling of enemies and characters moving through teleporters
  • Fix online UI not closing when joining LAN game
  • Fix player 2 interaction button prompts showing A instead of X
  • Fixed Data Integrity Check killing campaigns on your world map
  • Fixed campaigns and adventures sometimes having missing icons on world map
  • Lots of smaller misc fixes