Fight The Dragon

Fight The Dragon 1.1.2

Version
1.1.2
Version Date
Dec. 15, 2015
Links

Patch Notes

Version 1.1.2, Build 9.2 - Happy Anniversary!

Welcome to Version 1.1.2, Build 9.2

Happy Holidays everyone!

1.1.2 fixes up a couple of bugs and annoyances that have been reported recently on the forums, improves enemy AI and pathfinding and also includes a new “Experimental” branch of the game running on a the latest version of Unity (5.3.0f4) - Yes, we’ve skipped 5.2 as our crash bugs were never fixed.

We also missed the one year launch anniversary of Fight The Dragon! On the 4th of December last year we launched out of early access and thanks to the support and effort of the community it was one of 3 Sprocket’s biggest desktop launches. Throughout the year we expanded the game with many great updates that included new editor features, more gameplay improvements, bug fixes, performance optimisations and of course, a substantial content update that included 4 new special abilities per class!

So thanks again for playing and supporting Fight The Dragon in 2015, it really means a lot to us that we have such a long-lasting and supportive community of players and moderators! We wish you all a happy and safe holiday, and we’ll see you all in 2016!

Advent Calendar


Some enterprising creators in our community have built an Advent Calendar - a daily series of Holiday themed adventures available for everybody to play. The quality of these adventures is astounding, and some of our all-time best creators have contributed to the project. So if you’re looking for some great holiday themed adventures to play, be sure to check out the 2015 Advent Calendar in our forums - http://steamcommunity.com/app/250560/discussions/0/492379159711598125/

Steam Controller support


Thanks to the good folks at Valve, we got a Steam Controller for the office! After a bit of testing we’ve built a default configuration that we really like for playing Fight The Dragon, and the first time you run the game with a Steam Controller it should automatically select that configuration.

Note: We have discovered an issue where the game will sometimes stutter unacceptably while playing with the Steam Controller with vibration enabled in an online game. We’re still investigating, but in the meantime we recommend disabling Rumble via the Settings menu when using the Steam Controller.

Experimental Unity 5.3 branch


After the mixed results some players saw with our last Unity update attempt, we’ve decided to test out another Unity engine update in an experimental branch. We’d greatly appreciate you trying out the new branch and seeing if you encounter any weirdness/crashes/bugs and reporting them in our forums. You can access the branch by right-clicking the game in your Library > Properties > Betas > Experimental.

The two versions should be compatible save-wise, so if you do switch to the Experimental branch and encounter problems, feel free to switch back to the default version.

The reason we are trying to move to a newer version of Unity is to of course, stay current with all engine bug fixes, but to also capitalize on the constant performance improvements Unity are adding to their latest engine versions.

So we are hoping that if the 5.3 experimental branch is stable for everyone, we can officially move to it and move off the 8+ month old version we are stuck on now :-)

*NOTE: Our Linux machine died today ! Yay… poor guy, abused and ignored for most of it’s life. This means that though we got to test the main Linux branch, we’ve not been able to test the experimental Linux branch, so if you try it out, keep in mind it’s had no testing from us.

We are currently building a new Linux test machine, but didn’t want to hold up this update for it.


1.1.2 (Build 9.2) Change List


New
  • Move to Unity 5.3.0f4 (Experimental branch)
  • New default Steam Controller configuration

Changes/Improvements
  • Improved special abilities help UI in the pause menu
  • Fixed some incorrectly coloured buttons in some ACK UI
  • Enemies can now step up on bridges that are low enough
  • Enemies can now climb up on bridges that are a climbable height
  • Enemies can now path-find up onto bridges from the side
  • Enemies can now see through bridges properly
  • Players can now climb onto bridges that are a climbable height

Fixes
  • Fixed some abilities that would briefly play audio even if sound effects are muted
  • Fixed Rogue Stun Mine ability awarding Mana and breaking stealth when applying damage to enemies
  • Potentially fixed where a character might end up with no weapon in their hands after a special attack
  • Fixed some pathfinding cases where if an enemy got too close to a non walkable area, like a fence, they could not move off it
  • Fixed a bunch of Online play issues that would try to fire network events after an enemy had been killed - this could have led to gameplay stutters
  • Potentially fixed a temporary character lockup at end of a dodge roll
  • Fixed issue where using Fire, Ice or Poison on an enemy in an online game would cause enemy targeting issues for other players
  • Improved enemy network movement syncing and enemies now animate correctly when climbing in network games