Fight The Dragon

Fight The Dragon 4.3

Version
4.3
Version Date
Aug. 14, 2014
Links

Patch Notes

Alpha 4.3 - Update 23 - Triggers Ahoy!

Welcome to Alpha 4.3 - Update 23!

*NOTE: We have had to change some internal adventure values and this has caused online TimeOfDay and any new TimeCycle settings for *some* adventures to potentially get truncated.

This issue seems to have only affected about 600 adventures. The adventures still download and work fine, but the time of day the player experiences might be different to what the creators originally set.

We recommend all creators re-publish their adventures. Sorry for the inconvenience, but better we make this change now, than after we ship.


Ok, on to the good news…

Fight The Dragon 4.3 has some very cool new features, including two new enemy types, environmental triggers and a heap of bug fixes!

New enemy type: Ghost Knight


The Ghost Knight is a tough melee enemy that has a long reach with a powerful weapon.

The Ghost Knight in action:
http://steamcommunity.com/sharedfiles/filedetails/?id=298896189

They also explode into a heap of little armour pieces, which is awesome.

New enemy type: Frost Elemental


The Frost Elemental is a new ranged mini-boss that shoots dangerously accurate ice shards at players, as well as summoning Frost Mines around the player to do massive damage.

The Frost Elemental in action:
http://steamcommunity.com/sharedfiles/filedetails/?id=300184755

New ACK feature: Environmental Triggers


We’re really happy to be shipping the first section of our Trigger system in FTD 4.3, which allows creators to set up triggers in the world and make them change weather effects. This will finally allow creators to turn off effects when they go indoors, or change effects to suit the landscape.

A video showing the new Triggers in action:
http://steamcommunity.com/sharedfiles/filedetails/?id=299370014

We’ve also got some cool new content in the ACK:
http://steamcommunity.com/sharedfiles/filedetails/?id=300170763


Adventure & World Map Data Integrity Checks


We’ve spent a bit of time in this update adding a lot of checks and balances to our adventures and world maps system that allows for any detected missing data to be automatically re-downloaded for you in the background.

We’ve also added some traps to prevent you from trying to play adventures that are missing data and now show an alert box indicating the data is missing. Interestingly, this should technically never happen now as before you get to that stage, we should have already replaced missing data in the background :-)


Alpha 4.3 Change List

New
  • New Mini-Boss enemy: Frost Elemental
  • New Melee enemy: Ghost Knight
  • 4x new item modifiers for loot
  • ACK: New environmental trigger system
  • ACK: 2x new cauldron variants (Toxic & Soup)
  • ACK: Improved vine prop and added a new variant
  • ACK: 4x new drape colours

Changes/Improvements
  • Increased number of character slots to 12
  • Changed Time Of Day speed selection to a slider, rather than SLOW/FAST
  • Added an indicator on the NPC dialogue HUD to indicate there is another dialogue stage
  • Players can now only open one dialogue with an NPC at the time, if you speak to another NPC while a dialogue is open it will be closed
  • Updated Frostbite Pass with more props and environmental triggers
  • Number popups now appear when successfully blocking with a shield
  • Can now cycle between which player is being observed when out of lives
  • ACK: Difficulty calculation now takes into account enemy difficulty setting

Fixes
  • Fixed being able to climb on crystals
  • Fixed checkpoint UI appearing in front of Pause Menu
  • Fixed “Bloodlust” dragon ring completely restoring HP
  • Fixed bug where game would end in split -screen if both players died at the same time
  • FIxed some UI that was left on screen when quitting a split-screen game
  • FIxed game using a different set of save data when running Steam in offline mode (Note: Unfortunately any save data made while Steam was offline will be lost, sorry!)
  • ACK: Fixed enemy difficulty calculation not working on first enemy added
  • ACK: Fixed some situations where Time of Day changes would not be correctly saved


Alpha 4.3 - Patch 1 - 15th August 2014
  • Added 2x Ice style Bridges
  • Added “Are you sure” dialogue to donating Dragon Rings in Loot Shrine
  • Fixed “more dialogue” icon on NPC
  • Prevent exiting Loot Shrine when “Are you sure” dialogue is open