Fight The Dragon

Fight The Dragon 4.4

Version
4.4
Version Date
Aug. 20, 2014
Links

Patch Notes

Alpha 4.4 - Update 24 - Desert Dreams!

Welcome to Alpha 4.4 - Update 24!

This is a small update to fix a few outstanding bugs and issues before we leave for PAX/Holidays, so we might be a bit quieter than usual over the next couple of weeks. That said, because we can’t help ourselves, we’ve added some cool new content as well. Enjoy!

Auto-Jump system changes


We’ve been hearing all of your feedback on the jumping system and with that in mind, we’ve made a few changes. If your character can find a safe tile to jump to it will jump automatically (as before), but if you are at the edge of an adventure or in front of an extra long jump, you will now need to hold Sprint as you move off the edge to make your character jump.

This means that you should see the same behaviour as before when jumping between tiles, but your character will no longer jump automatically when on the edge of objects with nowhere to jump to.

More help for abilities


To help players understand their class abilities more thoroughly, we’ve added a few new help areas that explain each of the abilities. You can now access a detailed description of your character’s abilities via the Pause Menu, just click the button at the bottom of the menu to access it.

We’ve also added some condensed tooltips when hovering over the ability icons for mouse/keyboard players.

Community Adventure Montage Video


We’ve also put together a new video showcasing some of our Community Adventures - this will be shown at PAX Prime next week and we have also added it to our Steam Store page.
http://steamcommunity.com/sharedfiles/filedetails/?id=302981047

Alpha 4.4 Change List

New
  • New “Featured” category in the Adventure Gallery - Curated by us.
  • Added info for abilities in Pause Menu
  • Added tooltips to ability icons when hovered over with mouse
  • ACK: 10x new cactus props
  • ACK: 3x Palm Trees
  • ACK: New dark sand paint
  • ACK: New White crystals

Changes/Improvements
  • Raised level cap to 50
  • Improved Jumping behaviour, must now hold Sprint to jump if there is no tile to jump to
  • Can now sprint in menu
  • Better looking weapon trails for melee weapons
  • Some weapon modifiers will now alter the trail of the weapon ( fire trail for weapons that set enemies on fire )
  • Increased loot drop rate in split-screen
  • “Press A/Space to start” message now flashes to grab your attention

Fixes
  • Fixed character running while map was open (played footstep sound effects)
  • Fixed being able to delete all characters when using Controller
  • Fixed character not taking damage if they were frozen/shocked while dodging
  • Fixed zombies running mutators while “knocked out”
  • Fixed ragdoll heads flashing when the player character takes damage
  • Fixed ragdolls having helmet and hair visible at the same time ( ragdolls will now always just show hair )
  • Fixed being able to navigate down to rooms and friends in Online UI then no rooms or friends are listed
  • Fixed friends/rooms buttons on Online UI floating in wrong place