Welcome to Alpha 4.6 - Update 26!
We’ve managed to cook up some real goodies for 4.6, including a few long awaited new features like the Event system and gallery functionality on your world map adventures, plus some new character skins for all of the classes!
You also might have noticed our last two games Cubemen and Cubemen 2 are included in the latest Humble Bundle! You can grab both of them for Steam for PC, OSX and Linux or as DRM free downloads for all of those platforms and Android! There’s a heap of other cool stuff in the bundle as well, so be sure to check out
https://www.humblebundle.com and grab a pack.
Now that the shameless self-promotion is out of the way, here’s the details:
Events and Actions
4.6 includes a first pass on our event system, allowing you to connect game logic on a variety of different objects to events in your adventures. A lot of the work so far has been setting up the UI and making the process of connecting events as intuitive as possible, but we have managed to lay down some initial logic on a few different entities.
The system works in three parts - Events, Receivers and Actions.
Events are actions (usually player-driven) that can happen in your adventure, like entering a trigger or killing an enemy. When an event is triggered, it will process all of the actions that are assigned to that event.
Receivers are objects in the world that can process actions and each Receiver can have a number of Actions. An example of a receiver might be a light source which has three actions - Turn On, Turn Off and Toggle.
Actions are the final part of the process. An action will cause something to happen, like spawning an enemy, hiding an NPC or breaking an object.
To help walk you through the system, we’ve made a small intro video that explains how all of these elements work together to create a basic scripted encounter:
http://steamcommunity.com/sharedfiles/filedetails/?id=315789605Again, this is a first pass and we’ve got a lot more ideas up our sleeve for this system but we’re pretty happy with what you can do with the tools so far.
Local adventure gallery
We know some of you have a pretty huge number of adventures on your map, and searching through them for a specific adventure can be frustrating. To help, we’ve modified the Gallery for use on local adventures. To use it, just open the Gallery like you normally would when hovering over an adventure already placed on your map.
From there, you’ll be able to access a variety of filters as well as search for adventures and creators by name.
Destructible Walls
Destructible Walls are a unique new type of prop that allows you to mark a tile as “destructible” which will be shrunk down to it’s ground level after taking several hits from a player. These tiles will appear to players as normal, but with a pretty subtle cracked texture to signify that it can be destroyed. These are more expensive than your average tile/prop so be sure to use them sparingly.
http://steamcommunity.com/sharedfiles/filedetails/?id=317986157Blocked Adventure Popup
Now when you view Adventure Details for one of your adventures from the Creator Dashboard, if the adventure is blocked, we pop-up a message explaining that it is blocked.
The reason we are doing this is we are working on a system where the reason for your adventure being blocked will be stored in our adventure database and shown to you in the dialogue box, so you know why it was blocked.
This is part of our work to create some curation tools that some selected members of the community will be able to use to help us curate the massive amount of adventures we have and expect to get.
Alpha 4.6 Change ListNew- Added gallery interface for browsing locally downloaded adventures
- Added a slight wind shifting effect on trees
- Added some tutorial prompts on the Home screen when you unlock the Loot Shrine and Dragon Arena
- Added new adventure tags - “Temple”, “Snow”, “Ice”, “Lte Combat” and renamed Combat Heavy to “Hvy Combat”
- A new set of alternate skin textures for all classes & genders (customise sign)
- ACK: Added destructible walls (found on the Destructible Prop palette)
- ACK: First pass of new Event system
- ACK: Added a popup for blocked adventures
- ACK: Added overall adventure RANK to each adventures in the creator dashboard
Changes/Improvements- Reworked Greendale pressure plate puzzle
- Online sign on home screen now reads “Online Multiplayer”
- Names of enemies/NPC’s will now only appear when player is close
- Time Of Day should now be correctly synced when joining a multiplayer game in an adventure that changes it’s Time Of Day
- Pressing CANCEL on the “Are you sure” dialog when quitting the game now returns you to the settings screen
- You can no longer switch between Online and Local servers when in an online game
- Deleting tiles on the world map is now done via a context menu
- Made some cosmetic changes to Beginnings
- ACK: Made Time of Day and Environment FX UI less transparent - should be easier to read
- ACK: Added a display in the prop toolbar that shows how many points each prop costs
- ACK: Converted Decal colour types to variants
Fixes- Potentially fixed a problem where the Troll/Minotaur was getting stuck and just standing still while in combat
- Made the creator rank on dashboard be the same as the leaderboard
- Close network UI info in menu when game is disconnected
- Fixed teleporter visual effect not playing on non host machines in online MP games
- Prevent Advanced Search and Settings buttons from sometimes both being visible in Menu
- Fixed World Map tile UI staying on when in AdvancedSearch UI