Welcome to Alpha 4.7 - Update #32!
First of all, welcome to all of our new players! Fight The Dragon was featured in the Steam daily sale recently, which saw a huge influx of new players and creators join the community.
4.7 has some pretty cool new stuff, including 3 new enemies, a new player-specific loot shrine, expanded stash capacity, more trigger functionality and our complete soundtrack.
Fight The Dragon Original Soundtrack - Free!
We’ve finally included our OST in this update - and it is free! You can find it in the folder where Steam installs your game in the MP3 format. 10 tracks of aural adventuring goodness!
http://steamcommunity.com/sharedfiles/filedetails/?id=323820617You can also access the soundtrack via Steam’s new Music player - which means you can listen to the soundtrack from the overlay when you’re in any other Steam game (Dragon Theme + Dota 2 = Awesome).
New enemies
More enemies! Spiders are a new Ranged enemy type - they can shoot web to slow you down, move really quickly and lunge to attack you from a distance.
Rad spider gif -
http://gfycat.com/RecklessThoughtfulBassethoundWe’ve also added Fire Elementals and Lightning Elementals! Fire elementals shoot quick fire blasts at you, while calling down fireballs from the sky. Watch out for the splash damage!
Lightning elementals can shock you from a distance, making it easy for other enemies to attack with impunity.
Loot Shrine changes
As requested, the Loot Shrine now operates on a per character basis. Unfortunately we had to clear your current progress in the loot shrine, but you’ll be able to start from scratch so you shouldn’t need much gold to get to your next reward.
We’ve also increased the size of your stash to 28 slots - happy hoarding!
New Treasure Chest
Ever played through your adventure, killed a super hard enemy and opened a chest, only to get gold? It’s a bit of a bummer. So in 4.7 we’ve added a new type of chest called a “Treasure Chest” - it’s guaranteed to drop at least one good (Rare+) piece of loot, but it will drop more loot based on how many enemies have been killed in the adventure. You can only have one per adventure and it costs 50 build points.
http://steamcommunity.com/sharedfiles/filedetails/?id=323824262The number of items the chest can drop is capped, so you don’t need to completely fill your adventures with enemies in order for players to get the most of it.
You’ll want to place it close to the end of an adventure, preferably after as much combat as possible to give adventurers the best possible chance of good loot.
More Trigger functionality
The feedback from our Events and Triggers system has been awesome, but it also raised the need for some more functionality. So in 4.7 we’ve extended Triggers even more, adding the ability to control which direction Time of Day changes process, as well as the ability to make a time of day/effect change only happen once. We’ve also added music control to Triggers - change to a different audio track as adventurers move through your adventures!
Improved handling of Exploit and Grinding detection
In our ongoing efforts to improve the quality of adventures being published as well as making our publishing system easier and the rules clearer, we’ve given our publishing system another work over and have removed the “We think this is an exploit” popup, replacing it with better “cannot publish” messages on the publish UI itself, so creators have a better understanding of why they cannot publish their adventures.
Weekly & Monthly Leaderboards
We now have a rule that the top 3 places of each weekly leaderboard are no longer eligible to participate in the next weeks leaderboard, ensuring that more creators get a chance to make it to the top positions.
Alpha 4.7 Change ListNew- Added new enemy - Spiders
- Added new enemy - Fire Elemental
- Added new enemy - Lightning Elemental
- Added new Treasure Chest - guaranteed to drop loot
- Included the Fight The Dragon OST - it will download into your game install folder
- Added a new custom cursor
- Added Settings functionality to clear World Map and Deleted Adventures
- ACK: Added 3x Dirt Textures
- ACK: Added 4x Wood Textures
- ACK: Added 2x Carpet Textures
- ACK: Added music theme switching functionality to triggers
- ACK: Added “Fire Once” capabilities to Time of Day/Effect changes
- ACK: Added the ability to choose it time moves forwards or backwards on triggers
- ACK: Added “On Game Start” event to the adventure start point. It’s called once at the start of an adventure, regardless of player count
Changes/Improvements- Increased Loot Stash capacity to 28
- Optimised some effects (particularly Firestarter mutators and Frost Elemental attacks)
- Removed chat key button if it has been re-bound to an alternate key
- Characters can now take damage while doing a special attack - it’s reduced by 75%
- ACK: Any enemy can now drop a key - YAY!
- ACK: Improved handling of Exploit and grinding detection
- ACK: Improved some of the ACK documentation to cover some new features (this is still a work in progress)
Fixes- Fixed some issues that arose when a player was killed while using a special attack
- Fixed being able to use special attacks while holding a barrel
- Fixed water splashes not appearing in the pond in the Home screen and other situations
- Fixed Beserk screen effect staying on if you ran out of lives while Beserking in the ACK
- Fixed some issues with climbing ladders on quarter height tiles
- Fixed some enemy movement issues when climbing over small tiles
- Fixed an issue where Rock Golem would behave erratically after climbing a tile
- Fixed the key rebinding activating the key when binding it
- Fixed world map tile UI staying on when not on a Map tile
- ACK: Fixed Marquee selection staying on when clearing adventure
- ACK: Fixed playtest not respecting selected music theme
- ACK: Fixed enemy Wander behaviour failing to get a path to walk
- ACK: Fixed being able to place props in triggers
- ACK: Fixed some instances where pressing ESCAPE in the ACK wouldn’t go back
- ACK: Fixed some issues with effects slider on triggers
- ACK: Fixed barrel not resetting to correct position when being held and a playthrough ends
- ACK: Sometimes the “BANNED FROM PUBLISHING” message would appear on dashboard incorrectly
Known Issues:
The cursor hotspot may sometimes switch between the top-left corner and the bottom-right corner. We’re not sure how common the issue is, if enough people see it we might have to roll back to the standard cursor.
Alpha 4.7 - Patch 1 - 9th October 2014
- Added extra zoom out level in World Map for those of you with hundreds of adventures
- Changed settings button “RESET GAME DATA” to “GAME DATA OPTIONS” to not freak players out
- Fixed broken EASY & HARD Fire Elementals - Normal one was fine
- Fixed Treasure Chest giving billions of gold when opened without kills
- Fixed Treasure Chest not firing events
- Treasure Chest can now spew lots of gold
- Changed Treasure Chest point cost to be 5 instead of 50
- Fixed UI showing “Add new adventure” on home tile