Fight The Dragon

Fight The Dragon 4.8

Version
4.8
Version Date
Oct. 16, 2014
Links

Patch Notes

Alpha 4.8 - Update 33 - Teleporters Ahoy!

Welcome to Alpha 4.8 - Update #33!

The feature list for this update was a bit bigger than we’d originally planned, but it’s all pretty good stuff that we think you’ll enjoy!

Teleporters


Teleporters are a new ACK prop type that allows you to connect sections of your level together via teleporting props! Once connected, a player uses a Teleporter by interacting with it, which will teleport them to the paired teleporter. There are two types of teleporters:

-Ground teleporters are glowing rings (they look a bit like checkpoints): when a character is teleported the camera will move between the two points. These are handy if you want the player to have some idea of direction, since they will see the space and direction that they just travelled.

-Transition teleporters fade the screen to black and then fade back out when the player arrives. That means that the player will not see what direction or how far they’ve travelled, so it’s best used for indoor/outdoor transitions.

Here’s a short video explaining the basics of the system
http://steamcommunity.com/app/250560/discussions/0/616187839312259767/#c619568708429867669

Online XP and Loot Distribution


We’ve had a few bug reports about uneven XP and loot distribution when in online games, so we’ve spent a bit of time re-working how this all works and fixing discrepancies with host and non-host calculations, and we are pleased to say that it all works properly now!

XP is shared per enemy kill between all characters that either participated by doing damage or were at least close to the enemy when it was killed. If character A kills an enemy and character B is no where near by, character A gets all of the XP from the kill.

Balance Changes


We’ve made some pretty significant balance changes for 4.8 based on your feedback. The key points are:
  • Increased global XP award rate by 10%
  • Sped up most special/secondary attack animations
  • Fighter “Vortex” attack swapped slot with “Whirlwind” attack
  • Fire Lord “Fire Spin” attack swapped slot with “Aimed Flames” attack
  • Ice Wizard “Ice Spin” attack swapped slot with “Aimed Ice” attack
  • Reduced range of mage’s first special attack by 25%
  • Rogue’s electrical attack now lasts 1 extra second and electrocutes enemies, locking them in place
  • Each arrow that hits from the Crossbow secondary attack does 20% less damage
  • Increased damage and knockback of attacks while Beserking, and added some health regen
  • Hatchets now have a larger travel range, do approx 30% more damage and have more knockback

New ACK content


We’ve added over 50 new props for use in the ACK, as well as over 35 new weapon visual varieties. Check out these images for more details:

http://steamcommunity.com/app/250560/discussions/0/616187839312259767/#c619568708429780926

http://steamcommunity.com/app/250560/discussions/0/616187839312259767/#c619568192954329659

Alpha 4.8 Change List

New
  • Added shurikens for Rogues (Drops at level 7+)
  • Added over 35 new weapon visuals
  • ACK: Added new Teleporter props
  • ACK: Added “On Respawn” and “On Awarded Life” events to Checkpoints
  • ACK: Added over 50 new props
  • ACK: Added Mud and Blood decals (Blood decals will switch to mud if the player has Blood turned off)

Changes/Improvements
  • Increased Global XP Award Rate by 10%
  • Sped up most special/secondary attack animations
  • Fighter “Vortex” attack swapped slot with “Whirlwind” attack
  • Fire Lord “Fire Spin” attack swapped slot with “Aimed Flames” attack
  • Ice Wizard “Ice Spin” attack swapped slot with “Aimed Ice” attack
  • Reduced range of mage’s first special attack by 25%
  • Rogue’s electrical attack now lasts 1 extra second and electrocutes enemies, locking them in place
  • Each arrow that hits from the Crossbow secondary attack does 20% less damage
  • Increased damage and knockback of attacks while Beserking, and added some health regen
  • Hatchets now have a larger travel range, do approx 30% more damage and have more knockback
  • Reduced damage of Spiders and halved duration of “webbed” effect
  • Enemies now navigate over mud/lava/poison tiles, but will avoid them if at all possible
  • New effect when an enemy is spawned via an event
  • Improved handling of character collisions when spawning/respawning/teleporting (should stop the getting flung out of level bug)
  • Redesigned online game panel for host player in preparation for upcoming changes (party management)
  • Added “are you sure” message prompts to the Online UI options to leave or disband the online party
  • ACK: Can now place most props on water, the depth of the water will take the props into account

Fixes
  • Fixed some dragon rings still providing effect while in dragon fight
  • Fixed an issue where events weren’t firing correctly on subsequent playthroughs of an adventure
  • Fixed incorrect XP and Loot distribution in online games
  • Fixed some networking UI issues
  • Fixed non-hosts not being able to customise their character in an online game
  • Fixed network chat window opening if you pressed the open chat button while typing an adventure name into the gallery
  • Fixed enemies with “Healer” mutator breaking when they attempted to heal a spawner (spawners can no longer be healed by mutators)
  • Fixed non-host players still being able to hit zombies that are “knocked out”
  • ACK: Fixed doors showing silver key incorrectly when placed
  • ACK: Fixed theme music restarting when hovering on/off triggers in the ACK
  • ACK: Reverting time to default on a trigger now makes time go shortest distance (auto forward/backward)
  • ACK: Fixed NPC being interactive if turned off via “On Game Start” event
  • ACK: Added missing desert rock toolbar thumbnails