Fight The Dragon

Fight The Dragon 4.9.4

Version
4.9.4
Version Date
Nov. 13, 2014
Links

Patch Notes

Alpha 4.9.4 - Update 37 - Party Time!

Welcome to Alpha 4.9.4 - Update #37!

We’ve got our heads down and noses to the grindstone working on V1.0, but we’ve managed to get some really cool new stuff into the game for you all to try! We’ve rebuilt our online UI to make joining and managing a party much easier than before, as well as adding an option for creators to “Hide” their adventures from new players.

New Multiplayer UI


We’ve rebuilt our multiplayer game browser from the ground up for this update, hopefully to alleviate some of the confusion new players have experienced when looking for games, as well as making it easier and more intuitive to use. It now works like a basic wizard, so you’ll be asked what you want to do online (host or join), it will then take you to a screen that only shows you the options you need when setting up that activity. We think it’s a huge improvement and we’d love to hear your feedback on it.

We’ve also done some crazy voodoo on the server backend which has allowed us to display all of the games, from all of the servers in the one list, ordered by ping times! So that means no more jumping from US, to EU, to Asian servers just to find a game, now you’ll see all of the active games in the one easy to navigate list. When you host a game, we’ll still automatically put your game on the closest server.

We have also added new Australian servers - watch out for the dropbears!

http://steamcommunity.com/sharedfiles/filedetails/?id=340932565

Party Management tools


As a party leader, you now have some more controls on your online panel in-game. You can see all of the currently players in your party, as well as “Warn” and “Kick” them.

Warning a player will pop a message up in the middle of their screen saying that they have been warned. Once you warn a player, you unlock the Kick ability after a 5 second delay. Kicking a player will remove them from your party and return them to their home screen.

Use this with caution: Kicking a player from your game will clear any progress they had made during that adventure, so if they levelled up and found some new loot, that will all be rolled back when they go back to the home. So please, use chat and the warning system whenever you can, and only use Kick as a last resort.

Accurate character portraits


When you boot up 4.9.4, the first thing you’ll notice is that we’re now showing what your actual characters look like on the Character Select screen, rather than the generic class/gender image that we were showing before.

Hidden option for published adventures


You can now mark a published adventure as “Hidden” via a small green eye icon in the adventure load list. Once an adventure is Hidden, it will no longer be downloaded randomly or visible in the map gallery, however anybody that already has the adventure on their world map will still see it and be able to play the adventure.

We hide the stats of Hidden adventures on your dashboard, however you can still select the adventure and look at it’s stats/feedback/reports if you like. If you update and republish a Hidden adventure, it will remain hidden, so you’ll need to unhide it if you want players to get your improved adventure.

Alpha 4.9.4 Change List

New
  • Character thumbnails now actually show your character on the character select screen
  • Can now Add/Remove the Creator as favourite from the world map context menu
  • Added host party controls including the ability to Warn and Kick other players in your party
  • ACK: Added alternate versions of the one tile gates that have no sides (stick them between two tiles)
  • ACK: Added a dining table and 3 small table props
  • ACK: Can now “Hide” an adventure (see above)

Changes/Improvements
  • Redesigned Online Game UI, removed server selection (see above)
  • Increased feedback/comments field from 140 characters to 500 characters
  • Added some more info and a legend for the icons on the world map
  • You can now swap weapons while in stealth/beserking
  • Error messages when you can’t swap weapon are now more accurate
  • Wraiths are now much more likely to relocate to tiles that are the same height as their target
  • Loot Shrine will no longer offer bag slots when your character is at 30 slots (the maximum)
  • Hit box detection on Dragon tail slam attack is now much more accurate
  • Loot shrine should no longer offer items that aren’t useable by your class
  • ACK: The Brazier prop now has standard light events (On/Off/Toggle)
  • ACK: Can now see if an adventure is a standalone or campaign adventure from the load screen
  • ACK: Events connected to an enemy will now show the custom name of an enemy in the event UI if a custom name has been assigned

Fixes
  • Fixed issue where finishing an adventure in a campaign would incorrectly mark the campaign as finished
  • Fixed clearing of chat messages when starting a new online game
  • Fixed zombie still taking damage when “downed”
  • Fixed physics bounce problems with doors
  • Fixed a bunch of spears that weren’t sitting in the character’s right hand correctly
  • Fixed issue where picking up a potion with Auto-Pickup turned on would sometimes award two potions
  • Fixed bug in dragon arena where dragon would keep attacking you when you were dead
  • ACK: Fixed gates not processing events correctly when called from “On Game Start”
  • ACK: Fixed some issues with raising non-ground tiles that have enemies/props attached
  • ACK: Fixed placeable silver keys not appearing in-game