Fight The Dragon

Fight The Dragon 4.9.5

Version
4.9.5
Version Date
Nov. 17, 2014
Links

Patch Notes

Alpha 4.9.5 - Update 38 - Vertical Blank!

Welcome to Alpha 4.9.5 - Update #38!

We’re inching closer and closer to V1.0, so we’re probably going to start getting more rapid with our updates in the lead up to our launch. It seems so close!

New enemy type: Skeleton King


The Skeleton King is our newest mini-boss! He wields a giant mace and spear, and is around the size of a troll, so he’s got a looooong reach and deals a lot of damage.

Audio


We’ve started work on our audio changes/additions and you’ll notice new stuff being added each build we ship from this one onwards.

Changed to VSync and Capped Framerates


In this update we’ve removed the “CAP FRAME RATE” button and have added better VSync support, now support the following states:
  • No VSync ( FPS capped at 100fps )
  • VSync every vblank ( 60 fps )
  • VSync every second vblank ( 30 fps )

We also now show a FPS counter and a target FPS value on the settings screen above the VSync options.


Alpha 4.9.5 Change List

New
  • New Skeleton King mini-boss
  • Added a basic world map data integrity checker in the “Reset Data” menu - goes through your world map and scans+fixes any issues it finds with regards to your own published adventures (we’ll expand this more as time goes on)
  • Added a settings screen to the Pause Menu (player 1 only)
  • ACK: Added “Open Last Adventure” button to the load screen

Changes/Improvements
  • Reworked enemy On Fire effect
  • Loot Shrine character icons now show the new character icons we introduced in 4.9.4
  • Reworked Vsync and Cap FPS options in the settings screen
  • Pause screen will now display Campaign name when playing a campaign
  • mproved targeting and head-look to Minotaur, Troll and new Skeleton King
  • Started work on audio…

Fixes
  • Fixed Eye, Goblin and Spider enemies not showing correct effects when on fire, electrocuted, etc
  • FIxed some text display issues on the world map context menu
  • FIxed being able to click on an empty tile while the context menu is open
  • Fixed issue where searching for adventures online would return your own adventures (that’s what the “Your Published” button is for in gallery)
  • Fixed a skin customisation issue on Rogue heads
  • Fixed some movement issues on square teleporters
  • Fixed Fire Elementals at Easy+Hard difficulties sometimes moving out of their hitboxes
  • Fixed duplication of networked games in new browser UI
  • ACK: Fixed delete button appearing on published adventures in adventure load list
  • ACK: Fixed controller navigation being broken on the Load Screen after loading a level
  • ACK: Fixed controller navigation issues on the publish screen
  • ACK: Fixed controller navigation on dashboard after dismissing “FIrst Play” message