Final Assault

Final Assault 0.9.5

Version
0.9.5
Version Date
April 16, 2019
Links

Patch Notes

Update: Patch 0.9.5

NEW BUILD PATCH NOTES

* Galland’s Story Campaign is now available.
* Steam & Oculus Achievements have been activated.

CHANGES
* The U.S. Anti-Tank Gun is now a (very slow) mobile unit.
* Unit health bars now display as BLUE for your team and RED for the enemy.
* We have expanded the tutorial and now explain more game features.
* The Unit Info Pull Out tab on the clipboard has been updated.
* AI changed how it decides what to spawn next.
* Voice over dialogue updated for Simmons, Nickels, Wulf, Von Ritter and Galland.
* Units put into a loop have a more visible effect.
* Health bars over bases auto-hide when you are near them so they won’t block your view of the game.

BUG FIXES
* War Chests now drop correctly.
* Unit pathing improvements on Stronghold. Units no longer attempt to path through the ponds to get to the War Chest drop locations.
* Campaign Victory/Defeat Conditions Fixed.
* The AI will no longer spawn large amounts of planes and keep them over its base.
* The Artillery will now prioritize Infantry units over Towers.
* Fixed a bug with the AI that prevented it from seeing War Chests that were sitting next to one of its units.
* Fixed issue with multiplayer reconnect code not firing when player loses connection to Platform Services (Steam/Oculus/Viveport) or Phaser Lock Matchmaking Servers.

KNOWN ISSUES:
* Artillery/Bazooka Troops/Probably other Units will sometimes fire across the entire map.
* Tutorial VO is temp and will be updated
* When spawning new units, a unit will occasionally teleport to the spawn location instead of pathing to it from your HQ.
* Some temporary VO is still in the game.
* German Fighter plane missing team colors on clipboard.

For comments, suggestions or bug reports please visit our forums at www.phaserlock.com/forum/
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