Final Assault
Final Assault BATTLE BRIEF: PATCH 05
Version
BATTLE BRIEF: PATCH 05
Version Date
Nov. 2, 2020
Patch Notes
BATTLE BRIEF: PATCH 05
GENERAL CHANGES
* The Leaderboards have been reset
* 5 new custom skins have been unlocked for each faction
* Artillery now prioritizes Specialty Infantry over Basic Infantry
* Added the ability to extend the Path of a Unit that you are no longer pathing
* Slightly decreased the amount of damage the USA Artillery Barrage deals to Base Anti-Air
* Added short delay when pathing a unit before the unit starts to move, allowing for retargeting of units without moving them.
* Added ability to Toggle between Observer Mode & VR Mode in PC Builds via Desktop GUI. This is still in a "ALPHA" state and may still have issues we will be addressing.
* Permanent Price Drop!
DIVISION CHANGES
* All Divisions:
- USA Artillery Barrage and German V-2 Rocket abilities now cost $24
- The range of Mobile Anti-Air Units has been slightly increased
UNIT CHANGES
* Beaumont:
- Mortar Troops now take significantly more damage from Fighters and slightly more damage from Artillery
* Nickles:
- The Priest has had its health significantly increased and its rate of fire moderately increased
- The Priest now takes significantly more damage from Anti-Tank units
- The Priest now costs $24
* Simmons
- Heavy Bombers now take slightly more damage from Mobile Anti-Air Units and Fighters
* Von Ritter:
- The Medium Fighter (Henschel) has had its damage slightly increased
- The Medium Bombers now take slightly more damage from Mobile Anti-Air Units and Fighters
* Wulf:
- Tiger Tanks now take significantly more damage from V-2 Rockets
- The Walking Stuka (Artillery Truck) has had its damage increased moderately
BUG FIXES
* Removed REDStripe & BLUEStripe as options in the Customization Menu
* Fix for Unit Cap Warnings Labels not referencing correct Localization Key
* Fix for "Login Consecutive Days Achievements/Trophies" not properly tracking & firing
* Fixed "Waiting for Opponent" screen for custom matches saying "Unit Caps Off" when they are on
* Fixed "Player gets Stuck at PvP GUIs in Single Player Match if Opponent Declines Match"; this also fixes the same issue that occurs in the Tent
* Fixed an issue with the P-38 and ME-110 dealing extra damage; they have both had their damage output balanced to compensate for this
* Fix for P38 & ME110 Strafing shots dealing Damage to Air Units directly above the Point of Impact regardless of Distance from Impact
* Fixed Planes being pulled into a Dog Fight while they have a Direct Attack Target
* Observer Mode Fixes: Crash caused by Player 2 Looping Units Fixed, Both bases appearing Blue Fixed, Blue Team Units not Receiving Blue Stripe Skin Fixed, Observer not Receiving SFXs Fixed, & Observer not able to Exit Match after Completion Fixed
KNOWN ISSUES
* On Nickles first Story Campaign Mission, "Operation Iron Anvil" her Fighter Plane appears as an active unit that can be selected, when in reality it cannot be interacted with until the player collects their first War Chest