FINAL KNIGHT

FINAL KNIGHT 0.3.7

Version
0.3.7
Version Date
May 17, 2025
Links

Patch Notes

🧾 Codex System, Melee Chaos, Formation Rework — v0.3.7 Patch Notes (2025.05.17)

Hello! Here’s the latest update.

We’ve added search functionality for in-game information,
linked repeat battles to rewards,
and restructured systems to help track and choose your growth path more intuitively.

📚 1. Codex System & Rewards



📌 Feat Codex + Reward System

When you equip a feat and raise it to level 5, you’ll receive soul crystal rewards.


📌 Monster Codex + Reward System


You can view basic information about monsters.
Killing monsters increases research level.
The higher the research level, the more bonus damage dealt to that monster.

📌 Class Codex + Reward System


View all unlocked base and advanced classes.
You can check stat modifiers, unique feats, and raise mastery level.
As mastery level increases, that class deals more damage.

🎲 2. Chaos Dice & Formation Rework



📌 Chaos Dice System


When party members are actively engaged in battle, chaos mode begins.
If chaos lasts for 6+ seconds, a random dice effect is triggered based on your formation.
Each formation has a pool of 3 unique effects.

📌 Formation Rework Overview


Formation bonuses have been adjusted to match the main character role.
Formation effects now scale with Chaos Dice activations.

🛡️ Formation Details


Iron Wall Resolve (Main Tank)

Party Bonus: +4% Defense

Dice Effects: Attack Speed / Shield / Heal

Oath of the Shield (Sub-Tank)

Party Bonus: +4% Attack, +2% Defense

Dice Effects: Attack / Stun / Defense

Charging Spear (Melee DPS)

Party Bonus: +6% Attack

Dice Effects: Defense / Heal / Bleed

Focused Line (Ranged DPS)

Party Bonus: +8% Magic Damage

Dice Effects: Attack / Defense / Bleed

Reaper’s Line (Assassin)

Party Bonus: +10% Backstab Damage

Dice Effects: Bleed / Attack Speed / Heal

Melody of Life (Healer)

Party Bonus: +10% Healing

Dice Effects: Defense / Heal / Stun

Ring of Suppression (CC)

Party Bonus: -5% Skill Cooldown

Dice Effects: Stun / Attack / Shield

Pillar of Encouragement (Buffer)

Party Bonus: +10% Buff Effect, +3s Duration

Dice Effects: Attack Speed / Defense / Shield

📚 3. Emblem Rework


We’ve revised emblem options to grant more direct benefits.
There’s now a chance for higher-level emblems to appear.
Higher-level emblems grant stronger effects.



Level up a character. Random skill levels increase.

Receive one high-level piece of equipment.

When Party Gauge is over 50%, all party members’ crit chance increases by (?)%.

The more shield stacks, the more basic attack speed increases (up to ?%).

When a party member dies, all allies heal (?) HP.

Upon taking damage, attack speed increases by (?)% for 3 seconds.

Non-controlled character Defense increases by (?)%.

All party members’ Attack increases by (?)%.

All party members’ Crit Chance increases by (?)%.

Gain (?) healing potions.

All party members’ Attack Speed increases by (?)%.

All party members’ HP increases by (?).

All party members’ Defense increases by (?)%.

Exploding 5 wounds heals (?) HP.

Downed enemies take an additional (?)% Crit Chance.

Controlled character's Attack increases by (?)%.

Crit Damage increases by (?)%.

Aerial attacks deal an extra (?)% damage.

During evasion, attack damage increases by (?)% and recovers (?) stamina.

At battle start, Attack increases by (?)% for 10 seconds.

Characters with no equipment gain (?)% Attack.

All party attacks deal flat (?) bonus damage.

Shield always stays at (?) but cannot exceed it.

Every hit has a (?)% chance to heal 1 HP.

At battle start, gain (?) healing potions for free.

All thorns damage increases by (?)%.

All poison damage increases by (?)%.

Basic attack damage increases by (?)%.

All party members’ Physical Damage increases by (?)%.

All party members’ Magic Damage increases by (?)%.

All Fire attribute skill damage increases by (?)%.

All Water attribute skill damage increases by (?)%.

All Ice attribute skill damage increases by (?)%.

All Earth attribute skill damage increases by (?)%.

All Wind attribute skill damage increases by (?)%.

All Electric attribute skill damage increases by (?)%.

All Dark attribute skill damage increases by (?)%.

All Light attribute skill damage increases by (?)%.

When using an item, party Attack increases by (?)% for 5 seconds.

Attacking stunned enemies deals (?)% more damage.

All non-basic skill damage increases by (?)%.

Class Adjustments



✝️ Paladin Buff

Hammer damage increased

Ultimate now deals Magic Damage

🔨 Hammerer Buff

Ultimate cooldown reduced

đź—ˇ Rogue Buff

Flame throw damage and animation improved

Bomb cooldown reduced

Other Adjustments


Boss monster damage and rage adjusted

Each class's base Attack, HP, and Move Speed adjusted

🛠️ System & UI Improvements


Improved damage text visibility

Increased visibility of Treasure Goblins

Monster HP bars are now hidden

Dismantle speed increased

Inventory cursor auto-snaps

Fixed bug where dropped items appeared in the wrong location

https://store.steampowered.com/app/2072980/

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Thank you always!