Hello! Here’s the latest update.
We’ve added search functionality for in-game information,
linked repeat battles to rewards,
and restructured systems to help track and choose your growth path more intuitively.
📚 1. Codex System & Rewards
📌 Feat Codex + Reward System
When you equip a feat and raise it to level 5, you’ll receive soul crystal rewards.
📌 Monster Codex + Reward System
You can view basic information about monsters.
Killing monsters increases research level.
The higher the research level, the more bonus damage dealt to that monster.
📌 Class Codex + Reward System
View all unlocked base and advanced classes.
You can check stat modifiers, unique feats, and raise mastery level.
As mastery level increases, that class deals more damage.
🎲 2. Chaos Dice & Formation Rework
📌 Chaos Dice System
When party members are actively engaged in battle, chaos mode begins.
If chaos lasts for 6+ seconds, a random dice effect is triggered based on your formation.
Each formation has a pool of 3 unique effects.
📌 Formation Rework Overview
Formation bonuses have been adjusted to match the main character role.
Formation effects now scale with Chaos Dice activations.
🛡️ Formation Details
Iron Wall Resolve (Main Tank)
Party Bonus: +4% Defense
Dice Effects: Attack Speed / Shield / Heal
Oath of the Shield (Sub-Tank)
Party Bonus: +4% Attack, +2% Defense
Dice Effects: Attack / Stun / Defense
Charging Spear (Melee DPS)
Party Bonus: +6% Attack
Dice Effects: Defense / Heal / Bleed
Focused Line (Ranged DPS)
Party Bonus: +8% Magic Damage
Dice Effects: Attack / Defense / Bleed
Reaper’s Line (Assassin)
Party Bonus: +10% Backstab Damage
Dice Effects: Bleed / Attack Speed / Heal
Melody of Life (Healer)
Party Bonus: +10% Healing
Dice Effects: Defense / Heal / Stun
Ring of Suppression (CC)
Party Bonus: -5% Skill Cooldown
Dice Effects: Stun / Attack / Shield
Pillar of Encouragement (Buffer)
Party Bonus: +10% Buff Effect, +3s Duration
Dice Effects: Attack Speed / Defense / Shield
📚 3. Emblem Rework
We’ve revised emblem options to grant more direct benefits.
There’s now a chance for higher-level emblems to appear.
Higher-level emblems grant stronger effects.
Level up a character. Random skill levels increase.
Receive one high-level piece of equipment.
When Party Gauge is over 50%, all party members’ crit chance increases by (?)%.
The more shield stacks, the more basic attack speed increases (up to ?%).
When a party member dies, all allies heal (?) HP.
Upon taking damage, attack speed increases by (?)% for 3 seconds.
Non-controlled character Defense increases by (?)%.
All party members’ Attack increases by (?)%.
All party members’ Crit Chance increases by (?)%.
Gain (?) healing potions.
All party members’ Attack Speed increases by (?)%.
All party members’ HP increases by (?).
All party members’ Defense increases by (?)%.
Exploding 5 wounds heals (?) HP.
Downed enemies take an additional (?)% Crit Chance.
Controlled character's Attack increases by (?)%.
Crit Damage increases by (?)%.
Aerial attacks deal an extra (?)% damage.
During evasion, attack damage increases by (?)% and recovers (?) stamina.
At battle start, Attack increases by (?)% for 10 seconds.
Characters with no equipment gain (?)% Attack.
All party attacks deal flat (?) bonus damage.
Shield always stays at (?) but cannot exceed it.
Every hit has a (?)% chance to heal 1 HP.
At battle start, gain (?) healing potions for free.
All thorns damage increases by (?)%.
All poison damage increases by (?)%.
Basic attack damage increases by (?)%.
All party members’ Physical Damage increases by (?)%.
All party members’ Magic Damage increases by (?)%.
All Fire attribute skill damage increases by (?)%.
All Water attribute skill damage increases by (?)%.
All Ice attribute skill damage increases by (?)%.
All Earth attribute skill damage increases by (?)%.
All Wind attribute skill damage increases by (?)%.
All Electric attribute skill damage increases by (?)%.
All Dark attribute skill damage increases by (?)%.
All Light attribute skill damage increases by (?)%.
When using an item, party Attack increases by (?)% for 5 seconds.
Attacking stunned enemies deals (?)% more damage.
All non-basic skill damage increases by (?)%.
Class Adjustments
✝️ Paladin Buff
Hammer damage increased
Ultimate now deals Magic Damage
🔨 Hammerer Buff
Ultimate cooldown reduced
đź—ˇ Rogue Buff
Flame throw damage and animation improved
Bomb cooldown reduced
Other Adjustments
Boss monster damage and rage adjusted
Each class's base Attack, HP, and Move Speed adjusted
🛠️ System & UI Improvements
Improved damage text visibility
Increased visibility of Treasure Goblins
Monster HP bars are now hidden
Dismantle speed increased
Inventory cursor auto-snaps
Fixed bug where dropped items appeared in the wrong location
https://store.steampowered.com/app/2072980/💬 Want to share feedback? 👉 Join our DiscordThank you always!