Finding Color in the Ashes

Finding Color in the Ashes 1.01

Version
1.01
Links

Patch Notes

1.01

Added
-New Companion system. Hired NPCs have had their roles increased substantially.
Each NPC tracks affinity and interest in more detail.
Each NPC has an individual skill tree.
Each NPC has unlockable passives with quality of life improvements.
NPCs have a new event system that progresses their story.
*Not all of the skills and events are implemented yet, but they are on the way. I've included notes in game when events / content are missing to reduce confusion.

-New NPC: Ellie. She'll show up after you meet Cienna.
-New Morning and Night Activities.
Morning: Catalog the Tower with Ellie.
Night: Meetings with Scout.
-Many new events. Of note, Companions will bring up Lucy's fracturing when they see it for the first time.
-New Loot category: stories. Right now there are patrol notes.
-Rolling Autosaves. You can now load a save from your 3 most recent days. This is the first step in expanding the games save / load functionality.
-Weapon enchantments - starting with 2, more coming soon.
Power Draw -> Add 3 bonus dice when you attack in the first round of combat
Keen Edge -> Add +2 damage to attacks. Stacks with upgrades.
-Seasonal Art for the inn.
-First Seasonal Merchant. Once fall hits, the supply merchant will offer bulk sales on goods.
-New SFX
Adjustments
-Revamped late night reading / research system
-Updated art for some NPCs
-Updated art for some events
-Prevent interacting with inn projects at night
-Cleaned up some of the writing
-Adjusted limits to spell bonuses earned from experiments
-Lucy won't immediately segue from event dialog into telling you to fix the inn anymore.
-You can now interact with Scout during the day, but she would really rather you didn't.
Fixes
-Kegs wouldn't show the type of alcohol being brewed on load.