Finding Color in the Ashes

Finding Color in the Ashes 1.5

Version
1.5
Links

Patch Notes

1.5

Greatsword gains +1 damage for each dice in your power pool.
Axes will remove physical defense dice from enemies damaged by them.
Hardplate defense dice can't roll lower than 3.
-Night Patrols with Scout.
You can now patrol with Scout during the night.
Scout replaces Lucy as your combat companion during these patrols.
Scout has her own abilitis to aid you in combat.
Life Drain. Deals magic damage, and restores some of your health.
Hypnotize: Dazes the enemy for 1 round.
Feed: Low damage physical attack, restores blood points to Scout equal to damage dealt.
Rupture: Medium physical damage, also applies the rend status.
-Scout can apply two new status effects to your enemies:
Rend: When you rend a target, they will lose 1 of their physical defense dice.
Dazed: if you daze an enemy, they will have 0 physical defense on their next turn.
-New enemies come out at night. All three of these are nasty as hell - so come prepared!
These new enemies are very hard to kill compared to anything else. They are also completely optional.
-New monster abilities:
Regenerate: an enemy with regenerate recovers 10% of their hit points every turn.
Manaburn: You'll lose mana equal to half the damage dealt to you.
-During the fall, Lucy will stay out of sight in the evenings if fractured.
-Fall Merchant changes:
Supply merchant renamed to quartermaster.
Bounty Officer added. Sell them monster loot for gold.
-The way road danger works during the fall has changed. It will never be reduced to 0, but can never raise to maximum either (merchants will always be available on the weekend).

Adjustments
-Updated scout's character page art.
-Changes to the night action menus.
Fixes
-Cleaned up night time interactions code. I'm hunting down a handful of sequence break bugs, and this will help.