Fire Pro Wrestling World

Fire Pro Wrestling World 2.12.18

Version
2.12.18
Version Date
Feb. 27, 2020
Links

Patch Notes

[2/26][PATCH NOTES]Ver.2.12.18 Published

Ver.2.12.18 Published.

[PATCH NOTES]
[NEW MOVES]
  • Somersault Kick: Running
  • Somersault Kick: Counter
  • Dropkick: Grapple (SML)
  • Front Dropkick: Grapple (SML)
  • Spinning Dropkick: Grapple (SML)
  • High Angle Dropkick: Grapple (SML)
  • Half Hatch: Grapple (MED)
  • Big Swing Oosotogari: Grapple (BIG)
  • CTB: Back Grapple (BIG)
  • Flying Knee Attack: Opponent Down – Face Up, Near Head

[GENERAL]
  • Revised design of edit menu UI.
  • Random Entry now selects one pair at a time, instead of filling up all available slots at once.
  • Added option to sort edit wrestler by team when publishing/unsubscribing.
  • Added option to select team when saving edit wrestler.
  • Entrance Craft: Tag team entrances now supported.
  • Entrance Craft: Added Performance Spot > Corner: 2nd Rope.
  • Entrance Craft: You can now copy and paste arena settings (except for Venue Equipment).
  • Added option to clear title belt history.
  • Overwriting an edit belt no longer deletes the belt history unless you change the weight class or match style.
  • Added overwrite save menu for edit referees, rings, and belts.
  • Added swap costume option to edit wrestler menu.
[BUG FIXES]
  • Various UI fixes.
  • Fixed wrestler name display bug and scroll issues on league spreadsheet.
  • Fixed issue where Entrance Craft edits would affect team logos in Fighting Road.
  • Improved readability of font.
  • Fixed issue where having a lot of title belts would cause menu slowdown.
  • Fire Promoter: Fixed issue where, when starting a new promotion, random select/reset would only choose from currently displayed wrestlers.
  • Tournament/League: Fixed issue where CPU vs CPU matches required button input to progress past results screen.
  • Tournament/League: Fixed issue where wrestler ghost would remain on menu after selecting them and cancelling.
  • Online Match: Fixed issue where entering the wrong password for a locked room would cause all inputs to be ignored (except for the mouse).