### Added - Added logic so you can now see the name of the shell that is loaded into a mortar when you look at it - Added logic to show loaded shell in mortar
### Changed - Changed the logic around how much the "launch effect" of a shell placed in a too large mortar is affected
### Fixed - Fixed issue where you rarely could see the name of a mortar when you looked at it - Fixed issue where FuseConnectionTool wouldn't always show the fuse line from tool to firework