Five Nights at Freddy's: Secret of the Mimic

Five Nights at Freddy's: Secret of the Mimic Hot Fix 1 Patch Notes

Version
Hot Fix 1 Patch Notes
Version Date
June 23, 2025
Links

Patch Notes

Hot Fix 1 Patch Notes

Read Me First

  • [p]⚠️Please read these patch notes with caution as THERE ARE SPOILERS! If you wish to read the more generalized/less-spoilery version, you can read our previous post to the community → https://www.steelwoolstudios.com/announcements/upcominghotfix1[/p]
  • [p]⚠️ Please make sure that you meet the minimum spec requirements for PC (Steam/EGS) AND that you have your graphics card drivers updated! A lot of min-spec & higher spec players have been able to resolve their at-launch crashes after updating their graphics card drivers & Windows. For further clarification, if you have:[/p]
    • [p]An NVIDIA graphics card, you should have the NVIDIA “GeForce Experience” app installed with the latest available “GeForce Game Ready Driver” on the DRIVERS tab.[/p]
    • [p]An AMD graphics card, you should have the “AMD App” installed as it will auto-detect and follow along their instructions.[/p]
    • [p]⚠️ We did put in a fix for the Welcome Show doors never opening for some players. It may still take around 5 mins for players who are UNDER the minimum PC specs(and/or PC hardware is not fully updated - see above). Please note that your experience further in the game will not meet expectations if you fall under the minimum requirement.[/p]
    [p][/p]

    Changes

    • [p]Added emissive elements to trash cubes for improved clarity.[/p]
    • [p]The outer gates of R&D can no longer be back-tracked after 0% power.[/p]
    • [p]The basement door to Inventor’s House can no longer be back-tracked.[/p]
      • [p]This addresses the bug where Mimic could fall through the second floor of the Inventor’s House.[/p]
      • [p]Mimic can now be heard LOUD AND CLEAR throughout the entire chase.[/p]
      • [p]Mimic’s eyes are now brighter during the chase.[/p]
      • [p]Mimic’s footsteps are now heavier during the chase.[/p]

      Bug Fixes

      • [p]Fixed various crashes that occur when launching the game on Steam or Epic game Store.[/p]
      • [p]Fixed an issue where the Welcome Show doors would not open.[/p]
      • [p]Fixed an issue where players could get stuck suspended in the air if they crouch on the ramp and grab the generator in Manager’s Office.[/p]
      • [p]Fixed a hard blocking issue in R&D where players could fall out of the world on reload if they crouched after placing the final springlock suit down.[/p]
      • [p]Fixed a hard blocking issue in R&D where players would be stuck in either hallway if they moved the Monty or Bub springlock suits last.[/p]
        • [p] 🙏 Players who have encountered this specific issue should be able to reload back into their saves and progress towards the R&D Security Office as intended now![/p]
        • [p]Fixed a hard blocking issue in R&D that allowed the player to enter springlock Suits through the gates.[/p]
        • [p]Fixed an issue in Big Top Showroom where the player could fall through the world when reloading the checkpoint in the prize wheel room.[/p]
        • [p]Fixed an issue where players could get softlocked when going behind the ball toss machines. [/p]
        • [p]Fixed an issue that causes the player to get stuck on the EULA or WARNING screen when trying to skip the splash screen immediately after the game launches.[/p]
        • [p]Fixed an issue where Chica would de-spawn from the Warehouse if the player crouches and then enters lockers. [/p]
        • [p]Fixed an issue where players can run around Mimic after he breaks through the security door allowing them see him break it again and lose all their controls after dying[/p]
        • [p]Fixed an issue where Mimic’s voicelines would overlap F10-N4’s dialogue in the R&D Security Office.[/p]
        • [p]Fixed an issue where Mimic’s voicelines would sometimes not play during the chase.[/p]
        • [p]Fixed an issue where Mimic would not spawn in until surpassing a trigger if the player reloaded the checkpoint at the top of the Basement stairs of the Inventor’s House.[/p]
        • [p]Fixed an issue where Mimic could spawn in inactive in the Inventor’s House.[/p]
        • [p]Fixed an issue where Mimic would not spawn in if the player inserted a tape in the Inventor’s House and then reloaded the autosave.[/p]