Flight of the Swallow
Flight of the Swallow 0.21.1
Patch Notes
0.21.1
Add: A rubber armbinder, it's a whole new restraint that covers the arms and secures them tightly behind the girl's back. It's pretty tricky to get out of, and once locked it's impossible (it can be locked while unworn, even without the key, but no way to lock or unlock it while wearing it, meaning if you're locked in it you're stuck). Please note that the story doesn't make use of it yet, it's there only for testing purposes. You will find it in one of the lockers in the Locker Room in REC, in the same locker you find the body harness. It has a few known issues, including some I have no idea how to fix, but it's very usable already. Be aware that since it covers the hands, you can't grab or manipulate anything while wearing it, making it the most restrictive restraint in the game, by far.
Add: A tight rubber corset, as a new piece of clothing to make Sandy look pretty. You will find it in the same closet, be aware that it's so tight Sandy has trouble catching her breath while wearing it.
Fix: When Monica puts Sandy in shackles during Pictures Of You, the shackles duplicate (one set is found in the wooden closet behind her). This isn't game-breaking, but normally those shackles are supposed to be unique so I'm not sure what to do about them.
Fix: In various scenes, some NPCs walk at a reduced speed (usually to wait for Sandy who's trotting in chains behind them), but sometimes they were too slow and couldn't even climb stairs.
Fix: When Sandy's legs are chained loosely, going to ragdoll mode then back to animated mode while kneeling or crouching, then standing back up immediately would override her leg animator layer with the wrong weight, allowing her longer strides than the chain should allow.
Fix: When Percy teleports to CMD during Afterglow, sometimes he could want to teleport right back to LIF to finish his former patrol, potentially breaking the scene.
Fix: In some scenes (e.g. World In My Eyes), the robots suddenly failed to instantiate some ropes.
Fix: During the negotiation in You Came, Zap might try to go back to his former patrol in the corridor, breaking the scene. This bug seems is due to how a robot loads its saved data when activated, while it should read it when loading a game, activated or not. The tricky part is not to overwrite the data afterwards when activating, since some initializations are made. It might also have made a robot revert to its previous data when deactivated then reactivated, and might explain some other incomprehensible bugs, which are hopefully fixed now as well.
Fix: During Vogue, the suspension ring failed to activate on time when loading a game saved in the middle of the photoshoot, breaking the scene.
Fix: During Vogue, the very last photo was not skippable (even though the game pretended it was, it was just a copy-paste gone wrong).