Hey All!
Here are the patch notes for Patch 1.0:
- Gave the cameraman improved spatial awareness, so it should no longer forget to render things.
- You no longer get twice the credit for kills
- Fire should no longer be emphasized at the post screen, even though you deserve it.
- Particle effects should no longer scale weirdly in the post-game
- Did translation again of corrections.
- You will no longer be able to burrow in junk piles in the forest
- Tutorials should now only be shown when relevant to the current situation
- The resolution setting dropdown should now allow you to actually choose what resolution you want
- Hired a better cameraman to make both combat and menuing more enjoyable
- Exorcised the waterfall
- You can now really hear when someone gets smacked with the social distancer
- Your computer should now get less hot when playing because we improved the performance a lot!
- The game will no longer tell anyone to keep forging when they should be fighting (because the name of the game is “Forge and Fight” not “Forge or Fight!”!!!
- Pausing the game will no longer be punished by the eternal translucent panel
- Teams should now always always always be balanced (promise)
- Enemies should no longer be blue when they are, in fact, enemies
- Private room codes are no longer passed through the Enigma machine when you move to the next match.
- Buffed Social Distance to deal with covid snowballing.
- Stimuli visuals effects will no longer not always be played
- You should no longer be able to stack part effects over and over and over and over again by rebuilding your weapon (thanks Egg!)
- Applied necromancy to torsos
- Hands will no longer be able to get away from you, unless your opponent knocks them off you
- Re-trademarked the EX180™ cosmetic set. OC do not steal
- Lots of other minor improvements and fixes that are highly uninteresting
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