Fortress Frenzy

Fortress Frenzy 0.2.2

Version
0.2.2
Version Date
Sept. 4, 2025
Links

Patch Notes

Update 0.2.2

[p]New patch brings expansion of core T1 building meaning players can now choose upgrading path for T1 building. 6 new units were added with unique abilities.

Better logic for AI opponents. Firstly, a much needed fix for ultimate strike usage by AI players. Also added Easy, Hard and Expert difficulties with expanded strategies that will be expanded even more in upcoming updates.[/p][p][/p][p]Music for all factions. In order to make the faction feel more immersive we have added unique background music for each faction.[/p]

added
  • [p]+ 6 new T1.2 unit with unique abilities, 1 per faction. Players can now choose upgrading path for T1 building[/p]
  • [p]+ added AI players difficulty variants. Also expanded AI strategy.[/p]
  • [p]+ background music to each faction, around 60 audio files in total[/p]
  • [p]+ more sound effects for building structures[/p]
  • [p]+ tooltips for resources panel and team stats panel[/p]
  • [p]+ match timer into UI [/p]
  • [p]+ visual variants for HoT abilities, visual duration now matches actual heal duration[/p]
  • [p]+ creative panel setup is now saving into user preferences[/p]
  • [p]+ pulsating visual effect on structure upgrade button[/p]
  • [p]+ manabar under health bar of units and buildings[/p]
changed
  • [p]~ reduced human T1.1 production income from 2 to 3 gold, farm stats is now in line with other buildings[/p]
  • [p]~ reduced hitbox size of all units, units now fight closer to each other[/p]
  • [p]~ reduced max projectile lifetime from 3s to 2.5s [/p]
  • [p]~ tuned T1 elf death sound effect[/p]
  • [p]~ game is paused when campaign level is finished[/p]
  • [p]~ creative panel maximize button [/p]
  • [p]~ undead builder now builds Bone tower instead of Arrow tower[/p]
  • [p]~ improved structure detail income label UX, instead of showing income gain it now shows previous income and new income (old: 5 ,new: 10 -> 15)[/p]
  • [p]~ all structures now reward the player with income. Previously, only unit production buildings did.[/p]
  • [p]~ change anti-aliasing to TSR[/p]
  • [p]~ changed building placement and sync materials to be compatible with nanite[/p]
fixed
  • [p]~ ultimate strike conditions for AI players, preventing double tapping units when not needed[/p]
  • [p]~ team ultimate strike amount now show correct amount after round reset[/p]
  • [p]~ list of resolution presets for windowed mode[/p]
  • [p]~ moving audio slider now apply volume change in real time as you drag[/p]
  • [p]~ sound effects hearing distance, all far away sounds should now be silent[/p]
  • [p]~ orc chieftain team color selection[/p]
  • [p]~ some walk animations visual adjustments[/p]
[p][/p]