FortressCraft Evolved!

FortressCraft Evolved! 16.22

Version
16.22
Version Date
Feb. 9, 2017
Links

Patch Notes

Patch 16.22 - Reimagined and Patched

One week after rewriting virtually the entire lighting engine, surface generation, and adding vegetation, I'm proud to announce another patch, addressing a number of the issues the community has raised.

TL;DR - Peak Sunshine has been reduced in brightness substantially, Networking in large bases is about 4 times more efficient, some mission popups fixed, Rapid mode has been tweaked

  • Midday sun brightness now clamped from 62.5% to 50%. Cue all the old complaints of 'The surface is too dark' to come back…
  • Fixed issue with Minecart tracks throwing errors on Headless servers.
  • Storage Hoppers : were 368 bytes continuous update size
  • Empty hoppers now : 39 bytes
  • Full hoppers (Ore) : 60 bytes
  • Full hoppers (Bars) : 56 bytes
  • Worst-case scenario is still approximately 2k (100x Cutter heads)
  • PowerStorage Blocks data reduced from 32 bytes payload to 1 byte payload (68 bytes -> 37 bytes)
  • LPTs from 67 bytes to 39 bytes
  • LPTs now request network updates if they have a lens fitted
  • No more free coal in Storage Hoppers for Headless Servers
  • Fix for SpiderBot Base using up too much networking
  • Slight improvements to player networking
  • TechAxe should no longer appear on the back of non-Patreon
  • Fixed kill hitbox of dead overminds
  • Overminds will no longer accidentally give you the 18 million achievement. BUT LOOK AT THE COMMUNITY LINKS IN YOUR HANDBOOK, DAMNED PEOPLE.
  • Continuous Casting Basin no longer takes up 48 megabytes of memory for it's texture, and is no longer Point filtered. I have no idea how this happened.
  • Eternal Day/Eternal Night should now work again on Headless servers
  • Fixed Mass Storage drone colours
  • Linux Dedicated Servers should now correctly support client-based commands (example inventorysearch)
  • Fixed invisible manufacturing plant issue
  • Performance Drops with SpiderBot in combat should be fixed. These only affected Fabulous, which is the 'I have a super-duper overclocked monster PC setting'
  • Jet Turbines now burn through fuel 4x quicker. PPS is unchanged. (One per 30s, meaning 1x Fuel Refinery can support 3x Turbines. I expect to change this next month, meaning several refineries for 1 turbine - thoughts welcome. Refineries are a little irrelevant atm.)
  • Tweaked Jet Turbine PPS.
  • Easy Power gives 2.5x PPS boost
  • Rapid Mode gives 10x PPS boost (up from 2.5x)
  • Rush Mode gives 10x PPS boost (up from 5x)
  • Mass Storage Input and Output ports now only require a single Power Booster to craft - much easier and less annoying.
  • Ablators and Liquifiers are now 2x as fast on Rapid
  • All Generic Auto Crafters now use 50% power on Easy (down from 100%)
  • All Generic Auto Crafters now use 25% power on Rapid (down from 50%)
  • Grass should correct simulate on dedicated servers that were generated from single player servers
  • Slight tweak to holo-mission descriptions
  • Smelter mission removed for Scarce difficulties and above
  • Smelter mission no longer happens after 100% threat
  • Base Reports can no longer appear when the holobase is up
  • Mission Completion messages are now subject to all the same checks as Mission Reports (Player must be warm, standing still, on the ground, with power, etc)
  • Fixed CryoGenic Spawn Tube
  • Tutorial popups now 'lovely'