FortressCraft Evolved!

FortressCraft Evolved! Patch 18.Echo

Version
Patch 18.Echo
Version Date
Feb. 27, 2018
Links

Patch Notes

Patch 18.Echo

As is traditional, the echo patch comes shortly after the main patch (Did I mention it's the 18th free content patch since we left Early Access? I still keep getting asked when we're leaving Early Access). This patch fixes some of the issues that have arisen, and as always, I *just* managed to squeeze in a handful of new things.

  • Logistics FALCORS with no specified item now wait 30 seconds, to allow the player to set a filter. This will stop your new HEFC FALCOR legging it and grabbing a Plasma Head!
  • Hopper-mounted Storage Beacon should no longer incorrectly pester you for power, and should glow appropriately.
  • Visitors without build permission should no longer be able to die from Cold, Heat, Toxicity, standing in the wrong place or from attrition. Falling very long distances still lethal.
  • Iron Plates should no longer be a mysterious item for new players.
  • Biomass and Crystal now stack to 150. If you currently have > 150, you won't lose any, you just won't be allowed to pick up any more.
  • Crafting Machines will now prioritise Conveyors as offload targets. This means they will ignore any hopper as an offload target, if a valid (full OR empty) conveyor is present. This means you can go GAC -> Add/RemoveHopper -> GAC -> Conveyor without problem.
  • Perhaps the final fix ever to the 'Losing focus causes your base to not generate' issue. Fabulous mode should now hopefully allow you to create a base *just fine*
  • You can no longer pause the game during the initial generation sequence, causing issues.
  • Titanium Bars are no longer used in Crafting - it is ALWAYS Titanium Plates. Get to automatin'!
  • CryoPlasm will not longer reach fully lethality until the player has at least setup a Frozen-Factory T4 level smelting system.
  • Fixed issue on Linux where the mouse is detached and can click on Hotbar entries, thanks to MattKlynn for giving me the fix.
  • CryoMap should now work correctly for network clients.
  • Logistics FALCOR beacons placed within the Cold Caverns will now only require 8 metres of skyclearance
  • Objects on blocked conveyors will no longer ever be incorrectly invisible and if I'm wrong, I don't want to be told otherwise.
  • Tweaked Ore Scanning slightly - should now be faster on larger veins.
  • All-Ore mode now works, tho it's not very playable.
  • Doors are no longer silent.