Hello everyone! Alpha v1.1.8.0418 is live! It's a content patch that is improving and fixing a lot of small things. Thanks to all of you who helped us by identifying critical problems and suggesting improvements!
We are also hard at work preparing the next content update. As we don't have a release date for now, we'll inform you as soon as we have one.
- The Polymorph Games Team
Changes:
- Monks have monk clothes again
- Soldiers and Monks now have separate status and needs from those of the villagers
- Add screen resolution and fullscreen/window setting
- Add options to choose if save quick-saves and auto-saves are saved in cloud
- Add option to keep mouse cursor in game window
- Add in-game mod rating system
- Improve wall rendering performances
- Improve farm field rendering performances
- Improve the budget window
Balancing:
- Davenport will sell fish for 7 gold each
- Villagers will consume 1 fish instead of 2
- Lowered weaver's hut cost to 100 gold
- Decorative arch cost lowered to 20 gold
- Reduced Hunter's Hut maintenance price from 10 to 5 gold
- Doubled Windmill flour production
- Leather can now be sold for 15 gold
Bug fixes:
- Soldiers, Envoys and Leaving Villagers won’t get stuck when starting on the wrong side of a river
- Access to houses won’t be blocked by objects anymore
- Stockpiled resources were not considered in the builder workflow
- Prevent planting trees and wheat in water and cliffs
- Workplace auto assign button now use closest house instead of closest villager
- Prevent village center destruction
- First wall selection was selecting the wrong wall
- Monument preview rendering of transparent objects
- Monument preview shader was not applied to some monument parts
- Some building parts were not turning red when impossible to build
- Rivers and ocean were hiding particles
- Minor adjustment to the Rustic Lord Manor, the Rustic Church and the Wood Cutter Camp
- Rare crash when editing walls
- Rare crash in bailiff selection screen
- Minimizing game window was freezing the game