Foundation

Foundation 1.10.3

Version
1.10.3
Version Date
March 20, 2025
Links

Patch Notes

Update 1.10.3.2 is live + Czech and Thaï languages

Hello Everyone,

Note: Patch 1.10.3.2 followed the below update to fix the missing Czech community translation

We have just published a new update (1.10.3.1), which includes community translations of both Czech and Thaï languages as well as a number of crash fixes, bug fixes and performance improvements. Full changelog below:

Added
  • Rules: Unlimited Coins
    • Note: "Unlimited Coins" will automatically be "On" for games currently setup as "Creative"
  • "Add Sub-Building" button improvements
Fixes
  • Some notifications were staying visible when they should have been hidden
  • Undo/Redo of walls would break after a reload (does not fix current "broken" walls)
  • Fixed crash when Undo/Redo on certain walls (does not fix current "broken" walls)
  • "Hosting the Abbess" event could fail even when it is supposed to succeed
  • Military Mission list was empty in rare circumstances
  • Zones could be painted over water and cliffs
  • Workers could be assigned to Monastery workplaces (this was unintended)
  • Market capacity could go negative in some instances
  • "Guard Coverage" indicator was not correctly calculated
  • Multiple Keep parts could be added in Castle Keep
  • Fixed crash when changing function of the Monastery Kitchen or Provisioner
  • Workers would stay at door fronts instead of entering a building
  • Missing text on some building descriptions
  • Environment Settings (Day, Night, Dusk, Rainy) were not being saved
  • Village Fence prerequisite was missing for City Fence unlock
  • Fixed Influence tooltip when used as cost or reward
  • Fixed Color switcher for Castle
  • Houses were not being built in some residential zones under rare conditions
  • Houses were disappearing after upgrading under rare conditions
  • Villagers were travelling over cliffs
  • Transporters were not taking distance into account when fetching resources in some situations
  • Fixed the highlight of current Preset when opening the "New Game" menu
  • Trees were being destroyed on reload if a Woodcutter reserved it
  • Buildings would have a stuck "Missing Resources" status when a farmer was assigned to a new job
  • Decorative objects were popping into view next to buildings
  • Fixed spamming of "Housing Insufficient" notification
  • Fixed trigger of some Town Tales
  • "Lumber Camp Improvement Onboarding" quest can now be cancelled
  • Main Menu's "outdated mod" icon was not removed after updating mods
Optimisation
  • Graphics: Better light culling
  • Graphics: Adjust vertex buffers layout
Localisation
  • Add community Czech translation
  • Add community Thaï translation
Modding
  • Fix crash when using "Auto accept immigrant" mod
  • Expose missing fortification buildings
  • Expose missing monastic meals